Age | Commit message (Expand) | Author |
2009-10-22 | docs: document 'useprog' debug option | Brian Paul |
2009-10-14 | docs: document more MESA_GLSL env var options | Brian Paul |
2009-04-07 | docs: document the MESA_GLSL env var, other misc GLSL updates | Brian Paul |
2008-12-15 | mesa: updated GLSL docs | Brian Paul |
2008-07-29 | document GLSL 1.20 status | Brian Paul |
2008-07-21 | mesa: revert building glslcompiler by default | Brian Paul |
2008-07-17 | mesa: build the stand-alone glslcompiler by default, update the docs | Brian Paul |
2007-11-27 | document GLSL float f/F suffix bug | Brian |
2007-04-27 | document perspective correction issues | Brian |
2007-04-27 | document broken inverse trig functions | Brian |
2007-04-21 | memory leaks fixed | Brian |
2007-04-19 | dFdx(), etc. don't work yet | Brian |
2007-04-18 | glean glsl test now does over 150 tests | Brian |
2007-03-28 | more tips, validation info | Brian |
2007-03-27 | added ftransform() comment | Brian |
2007-03-26 | minor status updates | Brian |
2007-03-23 | document internal compiler options | Brian |
2007-03-09 | gl_ClipVertex not supported yet | Brian |
2007-02-27 | info about how the compiler works | Brian |
2007-02-22 | glslcompiler build instructions | Brian |
2007-02-21 | updated info about arrays, predefined uniforms | Brian |
2007-02-17 | info about stand-alone compiler | Brian |
2007-01-28 | noise() works now | Brian |
2007-01-28 | minor updates | Brian |
2007-01-20 | Added a page with shading language status, tips, etc. | Brian |