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2003-04-23fix function prototypes for manging (Bill Hoffman)Brian Paul
2003-04-21added GL_EXT_depth_bounds_testBrian Paul
2003-04-18more GL_ARB_fragment_program tokensBrian Paul
2003-04-17temporary GL_ARB_fragment_program tokensBrian Paul
2003-04-09Added function pointer typedefs for GL_NV_fragment_programBrian Paul
2003-02-28updated versionBrian Paul
2003-02-10fix fragment_program for WindowsAlan Hourihane
2003-01-14GL_NV_fragment_programBrian Paul
2002-10-17Change for Windows only: Make demos and examples build again.Karl Schultz
Move the inclusion of windows.h from glext.h to gl.h. There are a few good reasons for this: - Including it in gl.h is more strightforward and makes it easier to troubleshoot include file problems. It was sometimes hard to find it in glext.h. - Needed to define APIENTRY correctly. APIENTRY is used in gl.h. - glut.h needs windows.h but does not include it, expecting the app to include it. Including it in gl.h if not already included by the app makes glut.h happy. This allows one to write a gl/glut app without explictly including windows.h, which may only be really important for toy apps like our samples and demos. But a "real" app can still include windows.h if it wants.
2002-09-21merge updates from 4.0.4Brian Paul
2002-09-19Updated BeOS support (Philippe Houdoin)Brian Paul
2002-09-06removed glext.h fix-ups corrected in glext.h version 17Brian Paul
2002-08-29fix up stuff accidentaly checked in a few days agoBrian Paul
2002-08-22added glXAllocate/FreeMemoryNV()Brian Paul
2002-05-27removed experiemental GL_MESA_sprite_point extensionBrian Paul
2002-03-20removed glSamplePass()Brian Paul
2002-02-25use official enum values for GL_ARB_depth_texture and GL_ARB_shadowBrian Paul
2002-02-15added new depth_texture/shadow tokens (temporary)Brian Paul
2001-12-05added enums for GL_ARB_depth_texture/shadow/shadow_ambient (temporary)Brian Paul
2001-11-19added test implementation of GL_ARB_window_posBrian Paul
2001-11-09define GL_VERSION_1_3 (doh!)Brian Paul
2001-09-23bump versions to 4.0Brian Paul
2001-08-28added OpenGL 1.3 tokens and prototypesBrian Paul
2001-06-14define both GL_ALL_CLIENT_ATTRIB_BITS and GL_CLIENT_ALL_ATTRIB_BITS (spec ↵Brian Paul
and SI don't agree)
2001-05-29s/void */GLvoid */Brian Paul
2001-04-24reordered a few blend enumsBrian Paul
2001-03-26change glTexImage3D() internalFormat to GLenum to match other OpenGLsBrian Paul
2001-03-22minor comment updateBrian Paul
2001-03-21sync'd with the latest changes in XFree86 (cygwin stuff)Brian Paul
2001-01-29updates to the trace extensionBrian Paul
2001-01-06Implementation of GL_EXT_texture_env_dot3.Gareth Hughes
2000-12-09define GL_ARB_imagingBrian Paul
2000-12-08added LL_MESA_sprite_point extensionBrian Paul
2000-11-03update to GL_MESA_trace extension enumsBrian Paul
2000-11-03added GL_MESA_packed_depth_stencil extensionBrian Paul
2000-09-15Added GL_MESA_trace extension (Loki)Brian Paul
2000-07-13replaced GL_CLIENT_ALL_ATTRIB_BITS with GL_ALL_CLIENT_ATTRIB_BITSBrian Paul
2000-05-24always define GL_ARB_multitexture (OpenGL 1.2.1 feature)Brian Paul
2000-05-23changed glext.h includeBrian Paul
2000-05-22replaced __CYGWIN32__ with __CYGWIN__Brian Paul
2000-05-22include glext.h if GL_GLEXT_LEGACY not definedBrian Paul
2000-05-22moved a lot of Window-isms out of gl.h into other filesBrian Paul
2000-05-18added glPointParameterf[v]SGIS()Brian Paul
2000-05-04removed GL_HAS_GLEXTBrian Paul
2000-03-28Implemented support for the HP occlusion test extension (osmesa and X)Randy Frank
2000-03-23removed some unpopular extensions (now in glext.h)Brian Paul
2000-03-20Cygwin changes, removed two ARB extensions, now in glext.hBrian Paul
2000-02-25added GL_HAS_GLEXTBrian Paul
2000-02-24bunch of extension clean-upBrian Paul
2000-02-11clean-upBrian Paul