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2003-04-17temporary GL_ARB_fragment_program tokensBrian Paul
2003-04-09Added function pointer typedefs for GL_NV_fragment_programBrian Paul
2003-04-09Added GL_ARB_vertex_buffer_object tokensBrian Paul
2003-03-29added GL_ARB_vertex_buffer_object functionsBrian Paul
2003-03-08DOS update (Daniel Borca)Brian Paul
2003-02-28updated versionBrian Paul
2003-02-20latest DOS updates (Daniel Borca)Brian Paul
2003-02-10fix fragment_program for WindowsAlan Hourihane
2003-02-04DOS updates (Daniel Borca)Brian Paul
2003-02-04updated with new functions (Bill Hoffman)Brian Paul
2003-01-21GL_ATI_texture_env_combine3 extensionBrian Paul
2003-01-14GL_NV_fragment_programBrian Paul
2003-01-14prototype render-to-textureBrian Paul
2002-12-18DOS updates from Daniel Borca.Brian Paul
2002-11-05Updates for DOS driver from Daniel Borca.Brian Paul
2002-10-17Put back the include of windows.h so we are back to version 17 of the file.Karl Schultz
2002-10-17Change for Windows only: Make demos and examples build again.Karl Schultz
Move the inclusion of windows.h from glext.h to gl.h. There are a few good reasons for this: - Including it in gl.h is more strightforward and makes it easier to troubleshoot include file problems. It was sometimes hard to find it in glext.h. - Needed to define APIENTRY correctly. APIENTRY is used in gl.h. - glut.h needs windows.h but does not include it, expecting the app to include it. Including it in gl.h if not already included by the app makes glut.h happy. This allows one to write a gl/glut app without explictly including windows.h, which may only be really important for toy apps like our samples and demos. But a "real" app can still include windows.h if it wants.
2002-10-14disable wsPriv field in __GLdrawablePrivateRec to match XFree86/DRIBrian Paul
2002-10-14added missing GLX_TRANSPARENT_RGBBrian Paul
2002-10-09disable wscx field in __GLimportsRec to be consistant with XFree86Brian Paul
2002-10-08GLX_NV_vertex_array_range and GLX_MESA_agp_offset extensionsBrian Paul
2002-10-05added XMesaCreatePBuffer()Brian Paul
2002-09-21merge updates from 4.0.4Brian Paul
2002-09-19Updated BeOS support (Philippe Houdoin)Brian Paul
2002-09-06removed glext.h fix-ups corrected in glext.h version 17Brian Paul
2002-09-06version 17Brian Paul
2002-08-29fix up stuff accidentaly checked in a few days agoBrian Paul
2002-08-27define GLAPIENTRY and GLAPI if not defined in gl.hBrian Paul
2002-08-22added glXAllocate/FreeMemoryNV()Brian Paul
2002-08-17added glutGetProcAddress()Brian Paul
2002-06-10GGI driver updates (Filip Spacek)Brian Paul
2002-06-07version 15 of glext.hBrian Paul
2002-06-07s/GL_MAX_TEXTURE_RECTANGLE_SIZE_NV/GL_MAX_RECTANGLE_TEXTURE_SIZE_NV/Brian Paul
2002-05-27removed experiemental GL_MESA_sprite_point extensionBrian Paul
2002-04-23Fix up alpha buffer handling for Windows.Karl Schultz
- add two new Pixel Format Descriptors that do not have alpha bits to mirror the two that do. - add logic to wglChoosePixelFormat to match PFD's with respect to alpha. - Create/clear software alpha buffer as required. Now a wgl or GLUT program can control the creation of a software alpha buffer via the PFD or GLUT parms, respectively.
2002-04-12version 13 of glext.h - fixes GL_EXT_texture_env_dot3 token valuesBrian Paul
2002-04-04added OSMesaGetProcAddress()Brian Paul
2002-04-01DOS driver updateBrian Paul
2002-03-23latest extension headers from SGIBrian Paul
2002-03-20removed glSamplePass()Brian Paul
2002-03-16added XMesaResizeBuffers()Brian Paul
2002-02-25use official enum values for GL_ARB_depth_texture and GL_ARB_shadowBrian Paul
2002-02-23DOS updates from Daniel BorcaBrian Paul
2002-02-15added new depth_texture/shadow tokens (temporary)Brian Paul
2002-02-12Daniel Borca's new DOS/DJGPP driver.Brian Paul
2002-01-18updated gl_mangle.h (Ray Tice)Brian Paul
2002-01-16new gl_mangle.h with korn shell script to regenerate itself from gl.h and ↵Brian Paul
glext.h (Ray Tice)
2001-12-14oops, wrong value for GLX_SAMPLESBrian Paul
2001-12-14added GLX_SAMPLE_BUFFERS, GLX_SAMPLESBrian Paul
2001-12-13Added missing entry pointsKarl Schultz