Age | Commit message (Collapse) | Author |
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The entrypoints take a mix of __DRIscreen * and void * (screen private)
arguments (similarly for contexts and drawables). This patch does away
with passing the private void pointer and always only passes the fully
typed __DRIscreen pointer and always as the first argument.
This makes the interface more consistent and increases type safety, and
catches a bug where we would pass a screen private to DRIdrawable::getSBC.
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The screenConfigs field of __DRIscreen points back to the containing
__GLXscreenConfigs struct. This is a serious abstraction violation; it
assumes that the loader is libGL and that there *is* a __GLXscreenConfigs
type in the loader.
Using the containerOf macro, we can get from the __DRIscreen pointer to
the containing __GLXscreenConfigs struct, at a place in the stack
where the above is a valid assumption. Besides, the __DRI* structs shouldn't
hold state other than the private pointer.
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As for createDrawable and destroyDrawable, these functions immediately
upon entry to driCreateNewContext and immediately before exit from
driDestroyContext. Instead of passing function pointers back and forth
just obtain the drm_context_t prior to calling DRIscreen::createNewContext
and pass it as a parameter.
This change also lets us keep the DRI context XID in the libGL loader only.
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All the DRI driver did was call the createDrawable callback immediately
upon entry to DRIscreen::createNewDrawable to get the drm_drawable_t.
We can just call that before calling into the DRI driver and pass the
returned drm_drawable_t as an argument to the DRI entry point.
Likewise for destroyDrawable.
Also, DRIdrawablePrivate::draw isn't used anywhere, and since the
driver no longer needs the XID of the drawable we can now drop that.
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Many DRI entry points took a __DRInativeDisplay pointer and a screen
index as arguments. The only use for the native display pointer was to
pass it back to the loader when looking up the __DRIscreen for the given
screen index.
Instead, let's just pass in the __DRIscreen pointer directly, which
let's drop the __DRInativeDisplay type and the getScreen function.
The assumption is now that the loader will be able to retrieve context
from the __DRIscreen pointer when necessary.
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To be used by AIGLX for GLX_EXT_texture_from_pixmap without several
additional data copies.
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Only build tested.
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If an app (like progs/samples/blendxor.c) includes both gl.h and glext.h
this typedef will get hit in both headers, causing an error.
Possibly work around by bringing GL_NV_geometry_program4 items into gl.h.
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It could only be called from XMesaCopySubBuffer but this function is not used
by XFree86.
It seems that XMesaPutImageHelper would handle sub-images but never got
finished. Proper sub-image helpers should be written if need be.
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This uses xmesa.h as the GLcore interface and avoids adding an explicit GLcore
inteface which would not be a proper interface anyway.
It puts the declarations of the three functions specific for XMesa/XFree86 in
xmesa.h, we can push them down to xmesa_xf86.h if hiding behind XFree86Server
ifdef's is not enough.
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Drop XMesaSetVisualDisplay(), XMesaReset(), no longer used.
Add XMesaCopyContext() and move the GlxSetRenderTables() call for XGL within
XMesaForceCurrent(). This is to make xserver/GL/mesa/X/xf86glx.c unaware of
Mesa internals.
Also, clean some ifdef's to make it clear that USE_XSHM and XFree86Server are
mutually exclusive.
Lastly,
- move gcstruct.h from glxheader.h up to xmesa_xf86.h since it calls *gc->ops
- drop GL/glxtokens.h from xm_api|dd.c, GLX tokens come from glcore.h and are
used irrelevant of XFree86.
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The old GLcore interface was replaced in Xorg 7.1 with the addition of AIGLX,
it is only used by DDX's which are known not to work with the new DIX glx code.
---
Bug 9285: misc glcore, xmesa cleanups
ACKed by Ian Romanick.
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With this, tools like ximagesrc in gstreamer correctly see updates from GL
rendering. Support requires that the Xdamage library be current (but will be
disabled if not present) plus a new X Server with support for the new
XDamagePost request. libGL now has a new interface version, and also links
against libXdamage and libXfixes to support it, but backwards compatibility
is retained.
Currently, all drivers report damage at SwapBuffers time through common code --
front buffer rendering doesn't result in damage being reported. Also, the
damage is against the root window, as our drivers don't yet render to backing
store when they should (composited environments).
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(previous commit did send the wrong file to the CVS)
Modified Files:
Mesa/include/GL/vms_x_fix.h
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Modified Files:
Mesa/include/GL/vms_x_fix.h
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either GL_ARB_vertex_program or GL_ARB_fragment_program should enable this
extension as well.
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prevented gl_mangle.h from picking it up.
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Fully implemented glutGameMode, and added vidresize stubs to make
Added support for glutReshapeDisplay to change video mode but not lose
current mesa context.
implementation glut 5 complient.
Fixed many minor bugs
Updated docs
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