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2003-08-24Fix compile problems with `glMultiModeDrawArraysIBM'Jon Smirl
Adjust makefiles to create depends and not store it in CVS Remove dependency on kernel pci_ids.h
2003-08-23Add file miniglx.hJon Smirl
2003-08-19DOS and glide driver updates from Daniel BorcaBrian Paul
2003-08-19Fix glPixelMap: s/GLint/GLsizei/Brian Paul
2003-07-21tokens, functions for GL_MESA_program_debugBrian Paul
2003-07-17more DOS updates from Daniel BorcaBrian Paul
2003-06-16DOS updates for new tree (Daniel Borca)Brian Paul
2003-06-13Implemented GL_ARB_occlusion_query (not 100% finalized).Brian Paul
2003-06-05Removed all RCS / CVS tags (Id, Header, Date, etc.) from everything.Ian Romanick
2003-05-10updated with new glext.h stuffBrian Paul
2003-05-10version 18 of glext.hBrian Paul
2003-05-10remove temporary stuffBrian Paul
2003-04-29updated for glIsBufferARBBrian Paul
2003-04-28fix glIsBufferARB() prototypeBrian Paul
2003-04-23updated with newest functionsBrian Paul
2003-04-23fix function prototypes for manging (Bill Hoffman)Brian Paul
2003-04-21added GL_EXT_depth_bounds_testBrian Paul
2003-04-18more GL_ARB_fragment_program tokensBrian Paul
2003-04-17temporary GL_ARB_fragment_program tokensBrian Paul
2003-04-09Added function pointer typedefs for GL_NV_fragment_programBrian Paul
2003-04-09Added GL_ARB_vertex_buffer_object tokensBrian Paul
2003-03-29added GL_ARB_vertex_buffer_object functionsBrian Paul
2003-03-08DOS update (Daniel Borca)Brian Paul
2003-02-28updated versionBrian Paul
2003-02-20latest DOS updates (Daniel Borca)Brian Paul
2003-02-10fix fragment_program for WindowsAlan Hourihane
2003-02-04DOS updates (Daniel Borca)Brian Paul
2003-02-04updated with new functions (Bill Hoffman)Brian Paul
2003-01-21GL_ATI_texture_env_combine3 extensionBrian Paul
2003-01-14GL_NV_fragment_programBrian Paul
2003-01-14prototype render-to-textureBrian Paul
2002-12-18DOS updates from Daniel Borca.Brian Paul
2002-11-05Updates for DOS driver from Daniel Borca.Brian Paul
2002-10-17Put back the include of windows.h so we are back to version 17 of the file.Karl Schultz
2002-10-17Change for Windows only: Make demos and examples build again.Karl Schultz
Move the inclusion of windows.h from glext.h to gl.h. There are a few good reasons for this: - Including it in gl.h is more strightforward and makes it easier to troubleshoot include file problems. It was sometimes hard to find it in glext.h. - Needed to define APIENTRY correctly. APIENTRY is used in gl.h. - glut.h needs windows.h but does not include it, expecting the app to include it. Including it in gl.h if not already included by the app makes glut.h happy. This allows one to write a gl/glut app without explictly including windows.h, which may only be really important for toy apps like our samples and demos. But a "real" app can still include windows.h if it wants.
2002-10-14disable wsPriv field in __GLdrawablePrivateRec to match XFree86/DRIBrian Paul
2002-10-14added missing GLX_TRANSPARENT_RGBBrian Paul
2002-10-09disable wscx field in __GLimportsRec to be consistant with XFree86Brian Paul
2002-10-08GLX_NV_vertex_array_range and GLX_MESA_agp_offset extensionsBrian Paul
2002-10-05added XMesaCreatePBuffer()Brian Paul
2002-09-21merge updates from 4.0.4Brian Paul
2002-09-19Updated BeOS support (Philippe Houdoin)Brian Paul
2002-09-06removed glext.h fix-ups corrected in glext.h version 17Brian Paul
2002-09-06version 17Brian Paul
2002-08-29fix up stuff accidentaly checked in a few days agoBrian Paul
2002-08-27define GLAPIENTRY and GLAPI if not defined in gl.hBrian Paul
2002-08-22added glXAllocate/FreeMemoryNV()Brian Paul
2002-08-17added glutGetProcAddress()Brian Paul
2002-06-10GGI driver updates (Filip Spacek)Brian Paul
2002-06-07version 15 of glext.hBrian Paul