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2002-09-21merge updates from 4.0.4Brian Paul
2002-09-19Updated BeOS support (Philippe Houdoin)Brian Paul
2002-09-06removed glext.h fix-ups corrected in glext.h version 17Brian Paul
2002-09-06version 17Brian Paul
2002-08-29fix up stuff accidentaly checked in a few days agoBrian Paul
2002-08-27define GLAPIENTRY and GLAPI if not defined in gl.hBrian Paul
2002-08-22added glXAllocate/FreeMemoryNV()Brian Paul
2002-08-17added glutGetProcAddress()Brian Paul
2002-06-10GGI driver updates (Filip Spacek)Brian Paul
2002-06-07version 15 of glext.hBrian Paul
2002-06-07s/GL_MAX_TEXTURE_RECTANGLE_SIZE_NV/GL_MAX_RECTANGLE_TEXTURE_SIZE_NV/Brian Paul
2002-05-27removed experiemental GL_MESA_sprite_point extensionBrian Paul
2002-04-23Fix up alpha buffer handling for Windows.Karl Schultz
- add two new Pixel Format Descriptors that do not have alpha bits to mirror the two that do. - add logic to wglChoosePixelFormat to match PFD's with respect to alpha. - Create/clear software alpha buffer as required. Now a wgl or GLUT program can control the creation of a software alpha buffer via the PFD or GLUT parms, respectively.
2002-04-12version 13 of glext.h - fixes GL_EXT_texture_env_dot3 token valuesBrian Paul
2002-04-04added OSMesaGetProcAddress()Brian Paul
2002-04-01DOS driver updateBrian Paul
2002-03-23latest extension headers from SGIBrian Paul
2002-03-20removed glSamplePass()Brian Paul
2002-03-16added XMesaResizeBuffers()Brian Paul
2002-02-25use official enum values for GL_ARB_depth_texture and GL_ARB_shadowBrian Paul
2002-02-23DOS updates from Daniel BorcaBrian Paul
2002-02-15added new depth_texture/shadow tokens (temporary)Brian Paul
2002-02-12Daniel Borca's new DOS/DJGPP driver.Brian Paul
2002-01-18updated gl_mangle.h (Ray Tice)Brian Paul
2002-01-16new gl_mangle.h with korn shell script to regenerate itself from gl.h and ↵Brian Paul
glext.h (Ray Tice)
2001-12-14oops, wrong value for GLX_SAMPLESBrian Paul
2001-12-14added GLX_SAMPLE_BUFFERS, GLX_SAMPLESBrian Paul
2001-12-13Added missing entry pointsKarl Schultz
2001-12-05added enums for GL_ARB_depth_texture/shadow/shadow_ambient (temporary)Brian Paul
2001-11-19added test implementation of GL_ARB_window_posBrian Paul
2001-11-18added missing const to glXGetContextIDEXT() prototypeBrian Paul
2001-11-09fix typedef problem found with MSDev 6.0Brian Paul
2001-11-09added GLX 1.4 function manglersBrian Paul
2001-11-09added 1.3 function manglersBrian Paul
2001-11-09define GL_VERSION_1_3 (doh!)Brian Paul
2001-10-17updated extensionsBrian Paul
2001-09-24removed duplicate GLX_AUX_BUFFERS_BIT definitionBrian Paul
2001-09-23bump versions to 4.0Brian Paul
2001-09-21Add GLAPIENTRY to typedef for callback functions (used by tessellator).Karl Schultz
This is important now that we're using __stdcall instead of the (default) __cdecl on WIN32. This gets apps using the tessellator working again on Windows.
2001-09-21added __glCoreCreateContext and __glCoreNopDispatchBrian Paul
2001-09-20add the same conditional mangling stuff that gl.h has.Karl Schultz
2001-09-20add mangling for new entry pointsKarl Schultz
2001-09-20Change UnProject4 prototype to use nearVal and farVal instead of nearKarl Schultz
and far because Windows compiler can get confused over these old keywords.
2001-09-18remove carriage return charsKarl Schultz
2001-09-15removed carriage return charsBrian Paul
2001-09-14Win32 updates (Karl Schultz)Brian Paul
2001-09-14more GL 1.3 and GLX 1.4 updatesBrian Paul
2001-09-10WindML updates (Stephane Raimbault)Brian Paul
2001-09-01added GLX_RGBA_TYPE, fixed GLX_LARGEST_PBUFFER typoBrian Paul
2001-08-28added OSMESA_MAX_WIDTH/HEIGHT queriesBrian Paul