Age | Commit message (Collapse) | Author | |
---|---|---|---|
2010-06-23 | ir_variable: Set locations for shader built-in variables | Ian Romanick | |
2010-06-22 | Include stdio.h and stdlib.h everywhere, and don't cook our own #define NULL. | Eric Anholt | |
2010-06-07 | Bump GL_MAX_TEXTURE_COORDS from 2 to 4 | Ian Romanick | |
Every platform that supports GLSL sets GL_MAX_TEXTURE_COORDS to at least 4, so hard-code 4 for now. This causes the following tests to pass: glslparsertest/glsl2/norsetto-bumptbn_sh_fp.vert glslparsertest/glsl2/xreal-lighting-d-omni.vert glslparsertest/glsl2/xreal-lighting-db-omni.vert glslparsertest/glsl2/xreal-lighting-dbs-omni.vert | |||
2010-06-01 | Add builtin gl_LightSource[]. | Eric Anholt | |
Fixes gst-gl-bumper.vert parsing. | |||
2010-05-03 | Quiet warnings about ir_shader not being handled in places it's not needed. | Eric Anholt | |
2010-04-26 | Implement gl_TextureMatrix built-in uniform | Ian Romanick | |
2010-04-23 | Put static pointers to vec[234]_types along with the static float_type. | Eric Anholt | |
Otherwise you have to type a lot of get_instance. | |||
2010-04-21 | Add missing break statement | Ian Romanick | |
2010-04-19 | Mark some variables as having usage beyond the shader's scope. | Eric Anholt | |
This will be important to optimization passes. We don't want to dead-code eliminate writes to out varyings, or propagate uninitialized values of uniforms. | |||
2010-04-07 | Add support for GL_ARB_draw_buffers extension | Ian Romanick | |
2010-04-07 | Call glsl_type::get_instance correctly: the number of rows must be at least 1 | Ian Romanick | |
This causes the following tests to pass: shaders/glsl-tex-mvp.vert | |||
2010-04-07 | Add gl_ClipDistance in fragment shader | Ian Romanick | |
2010-04-05 | Add definition of gl_ClipDistance[] | Eric Anholt | |
2010-04-02 | Make built-in gl_TexCoord available in vertex and fragment shaders | Ian Romanick | |
2010-03-29 | Add definitions for 1.10 built-in uniforms for ff state. | Eric Anholt | |
2010-03-29 | Add support for builtin deprecated fs varyings. | Eric Anholt | |
Fixes glsl-color.frag. | |||
2010-03-25 | Set up fragment shader builtin variables. | Eric Anholt | |
2010-03-19 | Use glsl_symbol_table instead of using _mesa_symbol_table directly | Ian Romanick | |
2010-03-10 | IR variable: Initial work to support GLSL built-in variables | Ian Romanick | |