| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2010-06-17 | Don't link shaders by default | Ian Romanick | |
| Add a command line option to trigger linking. This "fixes" all the failing test cases. Oops. | |||
| 2010-06-17 | linker: Initial bits of the linker | Ian Romanick | |
| No linking is done yet, but some of the semantic checking is done. | |||
| 2010-06-17 | Use glsl_program instead of an open-coded vector of shaders | Ian Romanick | |
| 2010-06-17 | Change glsl_program to glsl_shader | Ian Romanick | |
| 2010-06-17 | Compile multiple shaders listed on the command line | Ian Romanick | |
| 2010-06-17 | Extract compilation to a separate routine | Ian Romanick | |
| Pull all of the code that actually compiles shaders into a separate function. Use a glsl_program to track data about the compiled shader. | |||
| 2010-06-15 | Printing LIR is optional | Ian Romanick | |
| 2010-06-15 | Printing the AST is optional | Ian Romanick | |
| 2010-06-15 | Minor bits of code rearranging | Ian Romanick | |
| 2010-06-15 | Infer shader type from suffix on filename | Ian Romanick | |
| 2010-06-14 | Remove ability to read "IR shaders" from stand-alone compiler | Ian Romanick | |
| 2010-06-14 | Move stand-alone compiler main routine to main.cpp | Ian Romanick | |
