Age | Commit message (Collapse) | Author | |
---|---|---|---|
2010-06-24 | ir_to_mesa: Start building GLSL IR to Mesa IR conversion. | Eric Anholt | |
There are major missing pieces here. Most operations aren't supported. Matrices need to be broken down to vector ops before we get here. Scalar operations (RSQ, RCP) are handled incorrectly. Arrays and structures are not even considered. | |||
2010-06-23 | Import gl_program_parameter and gl_program_parameter_list types from Mesa | Ian Romanick | |
2010-06-23 | linker: Store the par-linked per-stage shaders in the glsl_program | Ian Romanick | |
2010-06-23 | Import gl_uniform and gl_uniform_list types from Mesa | Ian Romanick | |
2010-06-19 | Fix compile on 64-bit. | Kenneth Graunke | |
2010-06-17 | linker: Initial bits of the linker | Ian Romanick | |
No linking is done yet, but some of the semantic checking is done. | |||
2010-06-17 | Add glsl_program that is similar to Mesa's gl_shader_program | Ian Romanick | |
2010-06-17 | Change glsl_program to glsl_shader | Ian Romanick | |
2010-06-17 | Add glsl_program that is similar to Mesa's gl_program | Ian Romanick | |
This will be used as the header for individual compilation units. |