Age | Commit message (Collapse) | Author | |
---|---|---|---|
2009-12-18 | progs/demos: fix glut initialization calls | Brian Paul | |
Remove glutInitWindowPosition() calls to play nicer with window managers. Move glutInitWindowSize() calls before glutInit() so the the default window size can be overridden by the -geometry cmd line option. | |||
2009-02-24 | demos: add some fflushes for windows | Keith Whitwell | |
2007-10-27 | Fix fragment shader. | michal | |
2007-09-29 | hack in some code to test loops, break | Brian | |
2007-09-28 | temporary hack to test nested conditionals | Brian | |
2007-04-26 | use sqrt(), not sqrtf() for Windows | Brian | |
2006-08-02 | Change fragment shader to utilize faster vec4 operations. | Michal Krol | |
2006-04-25 | Remove carriage returns. | Michal Krol | |
2006-02-21 | More GLSL code: | Michal Krol | |
- uniforms (only GetLocation, Uniform1f and Uniform4fv for now for demos); - fix bugs and optimize array size handling; - 2D texture sampling (needs Enable(TEXTURE_2D) to work); - decrease built-in library assembly size by 30%. | |||
2006-02-18 | More GLSL code. | Michal Krol | |
- general constructors allowed; - implement noise functions (from Stefan Gustavson - thanks!) - cosmetic stuff. | |||
2006-02-15 | Demonstrate GLSL fragment and vertex shaders. | Michal Krol | |