Age | Commit message (Collapse) | Author | |
---|---|---|---|
2001-02-28 | Now there's four possible display modes: | Brian Paul | |
1. normal, shadowed rendering 2. display depth texture image 3. display depth texture mapped onto scene 4. render grayscale scene where gray level = distance from light source | |||
2001-02-26 | added filtering option, compute shadow tex size from window size | Brian Paul | |
2001-02-20 | added extension #ifdef/#endifs | Brian Paul | |
2001-02-20 | demo of GL_SGIX_shadow | Brian Paul | |