Age | Commit message (Collapse) | Author | |
---|---|---|---|
2009-01-24 | progs: Port most of the demos to glew. | José Fonseca | |
A couple of test weren't ported due to glew breakage -- it undefines GLAPIENTRY. | |||
2008-06-29 | demos/shadowtex: Don't set TEXTURE_WRAP_T for 1D texture | Nicolai Haehnle | |
The operation doesn't really make sense. It triggered a bug in the r300 DRI driver (and possibly other drivers that simulate 1D textures via 2D textures). I've added an isolated test case for this bug to Piglit, so everybody wins. | |||
2008-04-29 | disable GL_TEXTURE_1D at end of frame to fix failed assertion | Brian Paul | |
2007-10-17 | Support cards that have ARB_fp but not ARB_shadow. | Ian Romanick | |
2007-06-07 | Add support for shadow mapping with vertex and fragment programs | Ian Romanick | |
2007-06-07 | Refactor shadow map modelview and projection code | Ian Romanick | |
Explicitly store the modelview matrix and projection matrix used when the shadow map is created. These matrices only need be updated when RenderShadowMap is called. Previously, slightly different code was used to draw and project the shadow map. | |||
2007-06-07 | Remove '#if defined' tests for ARB extensions. | Ian Romanick | |
2007-04-21 | Fix FBO completeness bug in shadowtex. | Ian Romanick | |
2006-04-06 | re-enable animation | Brian Paul | |
2006-04-06 | Added render to depth texture support with GL_EXT_framebuffer_object. | Brian Paul | |
Only render the shadow/depth texture when really needed, not every frame. Remove support for old SGIX shadow extensions. | |||
2006-04-05 | set the texture border color for the depth texture | Brian Paul | |
2006-03-15 | use 'p' key to toggle use of GL_EXT_packed_depth_stencil | Brian Paul | |
2005-01-09 | better animate rate (Marcelo Magallon) | Brian Paul | |
2003-04-21 | fix minor warnings | Brian Paul | |
2002-07-12 | Pedantic compiler fixes (Sven Panne) | Brian Paul | |
2002-03-23 | exercise GL_EXT_shadow_funcs | Brian Paul | |
2002-02-16 | updated to use GL_ARB_depth_texture, GL_ARB_shadow, GL_ARB_shadow_ambient | Brian Paul | |
2001-02-28 | Now there's four possible display modes: | Brian Paul | |
1. normal, shadowed rendering 2. display depth texture image 3. display depth texture mapped onto scene 4. render grayscale scene where gray level = distance from light source | |||
2001-02-26 | added filtering option, compute shadow tex size from window size | Brian Paul | |
2001-02-20 | added extension #ifdef/#endifs | Brian Paul | |
2001-02-20 | demo of GL_SGIX_shadow | Brian Paul | |