Age | Commit message (Collapse) | Author | |
---|---|---|---|
2007-04-21 | Fix FBO completeness bug in shadowtex. | Ian Romanick | |
2006-04-06 | re-enable animation | Brian Paul | |
2006-04-06 | Added render to depth texture support with GL_EXT_framebuffer_object. | Brian Paul | |
Only render the shadow/depth texture when really needed, not every frame. Remove support for old SGIX shadow extensions. | |||
2006-04-05 | set the texture border color for the depth texture | Brian Paul | |
2006-03-15 | use 'p' key to toggle use of GL_EXT_packed_depth_stencil | Brian Paul | |
2005-01-09 | better animate rate (Marcelo Magallon) | Brian Paul | |
2003-04-21 | fix minor warnings | Brian Paul | |
2002-07-12 | Pedantic compiler fixes (Sven Panne) | Brian Paul | |
2002-03-23 | exercise GL_EXT_shadow_funcs | Brian Paul | |
2002-02-16 | updated to use GL_ARB_depth_texture, GL_ARB_shadow, GL_ARB_shadow_ambient | Brian Paul | |
2001-02-28 | Now there's four possible display modes: | Brian Paul | |
1. normal, shadowed rendering 2. display depth texture image 3. display depth texture mapped onto scene 4. render grayscale scene where gray level = distance from light source | |||
2001-02-26 | added filtering option, compute shadow tex size from window size | Brian Paul | |
2001-02-20 | added extension #ifdef/#endifs | Brian Paul | |
2001-02-20 | demo of GL_SGIX_shadow | Brian Paul | |