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android-x86-mesa.git
envsa_r300
froyo-x86
r300
Androïd/x86 port of Mesa drivers
Hugues Hiegel
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Age
Commit message (
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Author
2001-03-27
clean-up of tunnel demos
Brian Paul
2001-03-27
moved shadow code into teapot.c
Brian Paul
2001-03-22
Initial demo of GL_EXT_texture_filter_anisotropic extension.
Gareth Hughes
2001-03-22
Modified Files:
Jouk Jansen
2001-03-21
Fix compilation with GLU 1.1
Gareth Hughes
2001-03-21
Make ESC quit.
Gareth Hughes
2001-03-21
Revert back to new tessellator, check version string to be sure we're
Gareth Hughes
2001-02-28
Now there's four possible display modes:
Brian Paul
2001-02-26
added filtering option, compute shadow tex size from window size
Brian Paul
2001-02-20
added extension #ifdef/#endifs
Brian Paul
2001-02-20
added shadowtex
Brian Paul
2001-02-20
demo of GL_SGIX_shadow
Brian Paul
2001-02-16
added n-key to toggle nice fog, other minor clean-ups
Brian Paul
2001-02-07
Force texture download every time to handle lazy texture downloads.
Gareth Hughes
2001-01-23
space-bar = pause animation
Brian Paul
2001-01-06
Add GL_POINTS as a primitive, including with CVA DrawElements. Useful
Gareth Hughes
2001-01-02
Committing in .
Jouk Jansen
2000-12-24
* demos/Makefile.am (INCLUDES): Added -I$(top_srcdir)/util.
pesco
2000-12-07
call glFinish() before getting t1 time
Brian Paul
2000-11-30
Add basic timing information.
Gareth Hughes
2000-11-01
update for separate libOSMesa.so lib
Brian Paul
2000-11-01
print number of texture units
Brian Paul
2000-10-26
added a glFinish() call
Brian Paul
2000-10-23
added idle() func, enable fog by default
Brian Paul
2000-10-21
added a proper idle() function
Brian Paul
2000-10-16
use gray background, memset TempImage to white to help with debugging
Brian Paul
2000-10-05
brighter colors
Brian Paul
2000-10-05
Committing in .
Jouk Jansen
2000-10-04
improved to test alpha blending with texture palette
Brian Paul
2000-09-29
added fps output
Brian Paul
2000-09-26
use GL_NEAREST texture filter
Brian Paul
2000-09-15
set default window pos, changed 4 to GL_RGBA
Brian Paul
2000-09-15
added FPS calculation
Brian Paul
2000-09-13
added cursor key info to instructions
Brian Paul
2000-09-12
better FPS calculation
Brian Paul
2000-09-12
terrain demo data
Brian Paul
2000-09-12
better fps computation
Brian Paul
2000-09-08
added dither key option
Brian Paul
2000-09-08
Use OSMesaCreateContextExt() if using Mesa 3.5 or later
Brian Paul
2000-08-29
changed default Shininess to 6
Brian Paul
2000-08-24
Committing in .
Jouk Jansen
2000-08-21
changed quad vertex colors to be tessellation invariant
Brian Paul
2000-08-21
print UNDEFINED MODE over samples that are undefined in the GL spec
Brian Paul
2000-08-16
added missing radius multiplication factor to sphere code
Brian Paul
2000-07-19
call glutInit()
Brian Paul
2000-07-11
reverted to old tessellator
Brian Paul
2000-06-27
minor tweaks
Brian Paul
2000-06-27
initial check-in
Brian Paul
2000-06-27
fixed compiler warnings
Brian Paul
2000-06-27
initial check-in
Brian Paul
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