index
:
android-x86-mesa.git
envsa_r300
froyo-x86
r300
Androïd/x86 port of Mesa drivers
Hugues Hiegel
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
progs
/
demos
Age
Commit message (
Expand
)
Author
2007-06-28
use larger point/sprite size
Brian
2007-06-07
Add support for shadow mapping with vertex and fragment programs
Ian Romanick
2007-06-07
Refactor shadow map modelview and projection code
Ian Romanick
2007-06-07
Remove '#if defined' tests for ARB extensions.
Ian Romanick
2007-04-26
Windows updates
Brian
2007-04-26
move #include <GL/glut.h> after other #includes for Windows
Brian
2007-04-26
use sqrt(), not sqrtf() for Windows
Brian
2007-04-21
Fix FBO completeness bug in shadowtex.
Ian Romanick
2007-04-21
destroy window upon exit
Brian
2007-04-16
lots of changes, fixes, clean-ups
Brian
2007-04-11
restore 200x200 window size, animation, version check
Brian
2007-04-08
fix some dependencies, remove some CFLAGS
Brian
2007-03-27
disable MakeTexture()
Brian
2007-03-21
disable assertion
Brian
2007-03-09
Merge branch 'origin' into glsl-compiler-1
Brian
2007-02-28
s/ARB/MESA/ in extension check (bug 10126)
Brian
2007-02-22
Merge branch 'origin' into glsl-compiler-1
Brian
2007-02-21
Use gl_LightSource[0].position intead of a light position uniform.
Brian
2007-01-17
minor fprintf() change
Brian
2007-01-17
add texturing, other options
Brian
2007-01-17
Fix bug#9673
Xiang, Haihao
2006-12-15
Use extfuncs.h helper. Added command line options for loading
Brian
2006-12-06
Make git ignore files only generated at build time.
Michel Dänzer
2006-11-03
added fsligght
Brian Paul
2006-11-03
yet another deriviative of the fplight.c demo for OpenGL 2.0 shading language
Brian Paul
2006-11-01
merge the (rest of) texmem branch
Keith Whitwell
2006-10-24
Add missing call to glutInit.
Ian Romanick
2006-09-23
allocate larger TempImage, use COMBO var to choose test format/type
Brian Paul
2006-08-28
move initialization code aroudn so glPointParameter isn't called before check...
Roland Scheidegger
2006-08-28
check for GL_ARB_point_parameters
Brian Paul
2006-08-02
Change fragment shader to utilize faster vec4 operations.
Michal Krol
2006-08-01
casts and assertions
Brian Paul
2006-08-01
code to draw engine block
Brian Paul
2006-07-29
Optimize shaders.
Michal Krol
2006-07-13
LIB_DIR is now just 'lib' or 'lib64'
Brian Paul
2006-07-12
call glutDestroyWindow() to allow checking for mem leaks upon exit
Brian Paul
2006-07-04
New animated engine demo.
Brian Paul
2006-06-30
remove occlude.c demo since GL_HP_occlusion_test no longer available
Brian Paul
2006-06-26
use trackball code for mouse rotation
Brian Paul
2006-06-13
Fix command line parsing.
Michel Dänzer
2006-06-12
Add support for GL_APPLE_vertex_array_object. Several test programs
Ian Romanick
2006-04-25
Remove carriage returns.
Michal Krol
2006-04-13
compile fix from Dan Schikore
Brian Paul
2006-04-11
allow rotation w/ mouse
Brian Paul
2006-04-06
re-enable animation
Brian Paul
2006-04-06
Added render to depth texture support with GL_EXT_framebuffer_object.
Brian Paul
2006-04-05
set the texture border color for the depth texture
Brian Paul
2006-03-30
fix bad call to FindLine()
Brian Paul
2006-03-30
added -f option for full-screeen
Brian Paul
2006-03-30
press '0' for glDrawBuffer(GL_NONE)
Brian Paul
[next]