Age | Commit message (Collapse) | Author | |
---|---|---|---|
2008-02-28 | Convert crlf->lf line endings. | José Fonseca | |
Windows/DOS users should enable core.autocrlf from now on. | |||
2008-02-25 | Remove files of unsupported build systems. | José Fonseca | |
2008-02-12 | press 0,1,2,etc keys for specific bias values | Brian | |
2008-01-28 | push out far clip plane to 200 | Brian | |
2008-01-28 | Added d/D keys to change viewing distance, 'a' to toggle animation | Brian | |
2007-10-29 | Rename 'mms-config.' to 'mms.config'. | Michal Krol | |
It looks like Windows does not like filenames ending with a dot, in effect renaming it to 'mms-config'. | |||
2007-10-27 | Fix fragment shader. | michal | |
2007-10-27 | Optimize fragment program. | michal | |
2007-10-25 | Ignore generated files. | José Fonseca | |
2007-09-29 | hack in some code to test loops, break | Brian | |
2007-09-28 | temporary hack to test nested conditionals | Brian | |
2007-07-06 | call glutInit(), bug 11486 | Xavier Bachelot | |
2007-06-28 | use larger point/sprite size | Brian | |
2007-06-07 | Add support for shadow mapping with vertex and fragment programs | Ian Romanick | |
2007-06-07 | Refactor shadow map modelview and projection code | Ian Romanick | |
Explicitly store the modelview matrix and projection matrix used when the shadow map is created. These matrices only need be updated when RenderShadowMap is called. Previously, slightly different code was used to draw and project the shadow map. | |||
2007-06-07 | Remove '#if defined' tests for ARB extensions. | Ian Romanick | |
2007-04-26 | Windows updates | Brian | |
2007-04-26 | move #include <GL/glut.h> after other #includes for Windows | Brian | |
2007-04-26 | use sqrt(), not sqrtf() for Windows | Brian | |
2007-04-21 | Fix FBO completeness bug in shadowtex. | Ian Romanick | |
2007-04-21 | destroy window upon exit | Brian | |
2007-04-16 | lots of changes, fixes, clean-ups | Brian | |
2007-04-11 | restore 200x200 window size, animation, version check | Brian | |
2007-04-08 | fix some dependencies, remove some CFLAGS | Brian | |
2007-03-27 | disable MakeTexture() | Brian | |
2007-03-21 | disable assertion | Brian | |
2007-03-09 | Merge branch 'origin' into glsl-compiler-1 | Brian | |
Conflicts: src/mesa/main/context.c | |||
2007-02-28 | s/ARB/MESA/ in extension check (bug 10126) | Brian | |
2007-02-22 | Merge branch 'origin' into glsl-compiler-1 | Brian | |
Conflicts: src/mesa/main/state.c src/mesa/shader/program.c src/mesa/shader/program.h src/mesa/shader/programopt.c src/mesa/shader/slang/slang_execute.c src/mesa/sources src/mesa/swrast/s_arbshader.c src/mesa/swrast/s_context.c src/mesa/swrast/s_span.c src/mesa/swrast/s_zoom.c src/mesa/tnl/t_context.c src/mesa/tnl/t_save_api.c src/mesa/tnl/t_vb_arbprogram.c src/mesa/tnl/t_vp_build.c src/mesa/tnl/t_vtx_eval.c | |||
2007-02-21 | Use gl_LightSource[0].position intead of a light position uniform. | Brian | |
2007-01-17 | minor fprintf() change | Brian | |
2007-01-17 | add texturing, other options | Brian | |
2007-01-17 | Fix bug#9673 | Xiang, Haihao | |
Cast from pointer to unsinged long and cast to pointer from unsinged long | |||
2006-12-15 | Use extfuncs.h helper. Added command line options for loading | Brian | |
vertex/fragment shaders from files. | |||
2006-12-06 | Make git ignore files only generated at build time. | Michel Dänzer | |
2006-11-03 | added fsligght | Brian Paul | |
2006-11-03 | yet another deriviative of the fplight.c demo for OpenGL 2.0 shading language | Brian Paul | |
2006-11-01 | merge the (rest of) texmem branch | Keith Whitwell | |
2006-10-24 | Add missing call to glutInit. | Ian Romanick | |
2006-09-23 | allocate larger TempImage, use COMBO var to choose test format/type | Brian Paul | |
2006-08-28 | move initialization code aroudn so glPointParameter isn't called before ↵ | Roland Scheidegger | |
checking the extension is present | |||
2006-08-28 | check for GL_ARB_point_parameters | Brian Paul | |
2006-08-02 | Change fragment shader to utilize faster vec4 operations. | Michal Krol | |
2006-08-01 | casts and assertions | Brian Paul | |
2006-08-01 | code to draw engine block | Brian Paul | |
2006-07-29 | Optimize shaders. | Michal Krol | |
Use frame counter. | |||
2006-07-13 | LIB_DIR is now just 'lib' or 'lib64' | Brian Paul | |
Replaced $(LIB_DIR) with $(TOP)/$(LIB_DIR), use LIB_DIR in install targets. Patch by Hanno Böck. | |||
2006-07-12 | call glutDestroyWindow() to allow checking for mem leaks upon exit | Brian Paul | |
2006-07-04 | New animated engine demo. | Brian Paul | |
2006-06-30 | remove occlude.c demo since GL_HP_occlusion_test no longer available | Brian Paul | |