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AgeCommit message (Expand)Author
2007-10-25Ignore generated files.José Fonseca
2007-09-29hack in some code to test loops, breakBrian
2007-09-28temporary hack to test nested conditionalsBrian
2007-07-06call glutInit(), bug 11486Xavier Bachelot
2007-06-28use larger point/sprite sizeBrian
2007-06-07Add support for shadow mapping with vertex and fragment programsIan Romanick
2007-06-07Refactor shadow map modelview and projection codeIan Romanick
2007-06-07Remove '#if defined' tests for ARB extensions.Ian Romanick
2007-04-26Windows updatesBrian
2007-04-26move #include <GL/glut.h> after other #includes for WindowsBrian
2007-04-26use sqrt(), not sqrtf() for WindowsBrian
2007-04-21Fix FBO completeness bug in shadowtex.Ian Romanick
2007-04-21destroy window upon exitBrian
2007-04-16lots of changes, fixes, clean-upsBrian
2007-04-11restore 200x200 window size, animation, version checkBrian
2007-04-08fix some dependencies, remove some CFLAGSBrian
2007-03-27disable MakeTexture()Brian
2007-03-21disable assertionBrian
2007-03-09Merge branch 'origin' into glsl-compiler-1Brian
2007-02-28s/ARB/MESA/ in extension check (bug 10126)Brian
2007-02-22Merge branch 'origin' into glsl-compiler-1Brian
2007-02-21Use gl_LightSource[0].position intead of a light position uniform.Brian
2007-01-17minor fprintf() changeBrian
2007-01-17add texturing, other optionsBrian
2007-01-17 Fix bug#9673Xiang, Haihao
2006-12-15Use extfuncs.h helper. Added command line options for loadingBrian
2006-12-06Make git ignore files only generated at build time.Michel Dänzer
2006-11-03added fsligghtBrian Paul
2006-11-03yet another deriviative of the fplight.c demo for OpenGL 2.0 shading languageBrian Paul
2006-11-01merge the (rest of) texmem branchKeith Whitwell
2006-10-24Add missing call to glutInit.Ian Romanick
2006-09-23allocate larger TempImage, use COMBO var to choose test format/typeBrian Paul
2006-08-28move initialization code aroudn so glPointParameter isn't called before check...Roland Scheidegger
2006-08-28check for GL_ARB_point_parametersBrian Paul
2006-08-02Change fragment shader to utilize faster vec4 operations.Michal Krol
2006-08-01casts and assertionsBrian Paul
2006-08-01code to draw engine blockBrian Paul
2006-07-29Optimize shaders.Michal Krol
2006-07-13LIB_DIR is now just 'lib' or 'lib64'Brian Paul
2006-07-12call glutDestroyWindow() to allow checking for mem leaks upon exitBrian Paul
2006-07-04New animated engine demo.Brian Paul
2006-06-30remove occlude.c demo since GL_HP_occlusion_test no longer availableBrian Paul
2006-06-26use trackball code for mouse rotationBrian Paul
2006-06-13Fix command line parsing.Michel Dänzer
2006-06-12Add support for GL_APPLE_vertex_array_object. Several test programsIan Romanick
2006-04-25Remove carriage returns.Michal Krol
2006-04-13compile fix from Dan SchikoreBrian Paul
2006-04-11allow rotation w/ mouseBrian Paul
2006-04-06re-enable animationBrian Paul
2006-04-06Added render to depth texture support with GL_EXT_framebuffer_object.Brian Paul