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AgeCommit message (Collapse)Author
2009-02-09demos: remove OSMESA stuff from MakefileBrian
2009-02-04demos: remove unused functionBrian Paul
2009-02-04demos: silence uninitialized var warningBrian Paul
2008-12-18demos: all glutDestroyWindow() upon exit to test query object clean-upBrian Paul
2008-11-26demos: press SPACE to toggle fbo_firecube animationBrian Paul
2008-09-13silence warningGuillaume Melquiond
2008-08-13mesa: clear the unused upper-left region to black instead of leaving it ↵Brian Paul
undefined
2008-07-30Always pass CFLAGS when compiling or linking demosGuillaume Melquiond
To ensure that the correct architecture flags are used, always pass the user's CFLAGS when compiling or linking the demos. Fixes #16860.
2008-07-24Fix a typo.Thomas Hellstrom
2008-07-24Add new demo "fbo_firecube".Thomas Hellstrom
Tests fbo render-to-texture for various internal texture image formats.
2008-06-29Revert accidental edit to progs/demos/lodbias.Corbin Simpson
*puts yet another paper bag over head*
2008-06-29demos/shadowtex: Don't set TEXTURE_WRAP_T for 1D textureNicolai Haehnle
The operation doesn't really make sense. It triggered a bug in the r300 DRI driver (and possibly other drivers that simulate 1D textures via 2D textures). I've added an isolated test case for this bug to Piglit, so everybody wins.
2008-06-16r300: Fix new incarnation of bug 3195.Corbin Simpson
tests/bug_3195 doesn't render right, but at least it doesn't segfault this way.
2008-06-04call glutDestroyWindow() before exitBrian Paul
2008-05-09Don't link demos directly to X librariesDan Nicholson
Since the linker will just pull in the libraries needed from libGL, we don't need to link the demos directly to the X libraries. Fixes #15886.
2008-04-29disable GL_TEXTURE_1D at end of frame to fix failed assertionBrian Paul
2008-04-08Only convert configs if screen creation was successful.Kristian Høgsberg
Thanks to Adam Jackson for pointing it out.
2008-03-11Fix include path for rain demo so glut.h is foundDan Nicholson
2008-03-10Ignore more demo programsDan Nicholson
2008-02-28Convert crlf->lf line endings.José Fonseca
Windows/DOS users should enable core.autocrlf from now on: git config --global core.autocrlf true
2008-02-15chmod a-x **/glslnoise.cAdam Jackson
2008-02-12press 0,1,2,etc keys for specific bias valuesBrian
2008-01-28push out far clip plane to 200Brian
2008-01-28Added d/D keys to change viewing distance, 'a' to toggle animationBrian
2008-01-22define M_PI if neededAlexey Sokolov
2007-12-18Fix a quadstrip front/back-face inconsistancy.Brian
Only set front material colors to make it noticable if front/back-face determination is incorrect anywhere.
2007-12-14Build rain demo (Gonzo <andreas.wendleder@gmail.com>)Brian
2007-11-30Updates of some OpenVMS makefiles.joukj
2007-11-16Only emit texcoords for enabled units. Enable/disable units with 0..7 keys.Brian
Also, asst. clean-ups.
2007-10-29specify app lib dependencies in Makefiles (patch 1/3)Dan Nicholson
2007-10-25Ignore new programsDan Nicholson
2007-10-24fix assorted bugs, works nowBrian
2007-10-17Support cards that have ARB_fp but not ARB_shadow.Ian Romanick
2007-10-10Ignore more generated files in progs/Dan Nicholson
Many of the directories in progs/ were missing .gitignore files or were tracking generated files. This patch is basically the process of running `make' in each directory and then finding the untracked files with `git-ls-files -o --exclude-per-directory=.gitignore'. The existing files were also sorted.
2007-09-28add support for LDFLAGS env varDan Nicholson
2007-09-19Update .gitignore for demos.Eric Anholt
2007-09-14added copypix.c test (test glCopyPixels w/ pixel zoom)Brian
2007-08-27added --noclear option to demonstrate rendering without glClearBrian
2007-07-06call glutInit(), bug 11486Xavier Bachelot
2007-06-28use larger point/sprite sizeBrian
2007-06-07Add support for shadow mapping with vertex and fragment programsIan Romanick
2007-06-07Refactor shadow map modelview and projection codeIan Romanick
Explicitly store the modelview matrix and projection matrix used when the shadow map is created. These matrices only need be updated when RenderShadowMap is called. Previously, slightly different code was used to draw and project the shadow map.
2007-06-07Remove '#if defined' tests for ARB extensions.Ian Romanick
2007-04-26Windows updatesBrian
2007-04-26move #include <GL/glut.h> after other #includes for WindowsBrian
2007-04-26use sqrt(), not sqrtf() for WindowsBrian
2007-04-21Fix FBO completeness bug in shadowtex.Ian Romanick
2007-04-21destroy window upon exitBrian
2007-04-16lots of changes, fixes, clean-upsBrian
2007-04-11restore 200x200 window size, animation, version checkBrian