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AgeCommit message (Expand)Author
2006-06-26use trackball code for mouse rotationBrian Paul
2006-06-13Fix command line parsing.Michel Dänzer
2006-06-12Add support for GL_APPLE_vertex_array_object. Several test programsIan Romanick
2006-04-25Remove carriage returns.Michal Krol
2006-04-13compile fix from Dan SchikoreBrian Paul
2006-04-11allow rotation w/ mouseBrian Paul
2006-04-06re-enable animationBrian Paul
2006-04-06Added render to depth texture support with GL_EXT_framebuffer_object.Brian Paul
2006-04-05set the texture border color for the depth textureBrian Paul
2006-03-30fix bad call to FindLine()Brian Paul
2006-03-30added -f option for full-screeenBrian Paul
2006-03-30press '0' for glDrawBuffer(GL_NONE)Brian Paul
2006-03-29fix GETPROCADDRESS usage, remove carriage return chars (bug 6430)Brian Paul
2006-03-29s/glslnose.c/glslnoise/ (bug 6430)Brian Paul
2006-03-29Windows makefile to easily build all demo programs.Karl Schultz
2006-03-29Undef a conflicting symbol in Windows.Karl Schultz
2006-03-29add showbuffer.[ch] which could be in this dir after the targets are built.Karl Schultz
2006-03-29Remove unneeded includes of time.hKarl Schultz
2006-03-15use 'p' key to toggle use of GL_EXT_packed_depth_stencilBrian Paul
2006-02-21More GLSL code:Michal Krol
2006-02-18More GLSL code.Michal Krol
2006-02-15Demonstrate GLSL fragment and vertex shaders.Michal Krol
2006-01-30use fmod() when incrementing CubeRotBrian Paul
2006-01-28Test glCopyTexSubImage2D by drawing gears as texture on sides of a box.Brian Paul
2006-01-13Fix the default target to remake readtex.o if neededAdam Jackson
2005-12-14Removed the GL_SGIX/SGIS_pixel_texture extensions. Same thing can beBrian Paul
2005-12-08'a' key to toggle animationBrian Paul
2005-11-19call gluDeleteQuadric() to fix mem leakBrian Paul
2005-09-30use fmod() to prevent overflow of angle variableBrian Paul
2005-09-29call glFinish if drawing to front bufferBrian Paul
2005-09-23 Committing in .Jouk Jansen
2005-08-31use 'f' key to toggle front/back buffer renderingBrian Paul
2005-08-25Demo of how to do (nearly) flicker-free rendering with a single color buffer.Brian Paul
2005-08-25fix comment and #if testBrian Paul
2005-08-25Update the glut idle function after a new window is createdBrian Paul
2005-08-24Added multi-window support. Press 'n' to create new window, 'k' to killBrian Paul
2005-08-09free display lists and destroy window upon exitBrian Paul
2005-06-01Add a mode to test flat shading + separate specular.Keith Whitwell
2005-05-20 Committing in .Jouk Jansen
2005-05-19move osmesa demos to their own directoryKeith Whitwell
2005-05-18To better exercise pixel packing, replace regular glReadPixels with fourBrian Paul
2005-05-07assorted warning clean-ups for x86_64, etc (Mikko T.)Brian Paul
2005-05-04Major check-in of changes for GL_EXT_framebuffer_object extension.Brian Paul
2005-04-26no need to enable fog or set fog mode with fragment programBrian Paul
2005-04-04s/Togle/Toggle/Brian Paul
2005-03-22Add more formats to test.Keith Whitwell
2005-01-29added osmesa16 stuffBrian Paul
2005-01-29assorted fixesBrian Paul
2005-01-29added missing glFinish()Brian Paul
2005-01-17since we've already messed up this one, let we do it further and make it look...Daniel Borca