Age | Commit message (Expand) | Author |
2001-04-19 | Add more options, including '-10','-100' and '-1000' to limit nr of vertices. | Keith Whitwell |
2001-03-28 | More informative display of texture parameters. | Gareth Hughes |
2001-03-27 | added rules for readtex.c and readtex.h | Brian Paul |
2001-03-27 | double buffer by default. if drawSmooth, use 50% alpha at top of polygon | Brian Paul |
2001-03-27 | set initial window pos | Brian Paul |
2001-03-27 | clean-up of tunnel demos | Brian Paul |
2001-03-27 | moved shadow code into teapot.c | Brian Paul |
2001-03-22 | Initial demo of GL_EXT_texture_filter_anisotropic extension. | Gareth Hughes |
2001-03-22 | Modified Files: | Jouk Jansen |
2001-03-21 | Fix compilation with GLU 1.1 | Gareth Hughes |
2001-03-21 | Make ESC quit. | Gareth Hughes |
2001-03-21 | Revert back to new tessellator, check version string to be sure we're | Gareth Hughes |
2001-02-28 | Now there's four possible display modes: | Brian Paul |
2001-02-26 | added filtering option, compute shadow tex size from window size | Brian Paul |
2001-02-20 | added extension #ifdef/#endifs | Brian Paul |
2001-02-20 | added shadowtex | Brian Paul |
2001-02-20 | demo of GL_SGIX_shadow | Brian Paul |
2001-02-16 | added n-key to toggle nice fog, other minor clean-ups | Brian Paul |
2001-02-07 | Force texture download every time to handle lazy texture downloads. | Gareth Hughes |
2001-01-23 | space-bar = pause animation | Brian Paul |
2001-01-06 | Add GL_POINTS as a primitive, including with CVA DrawElements. Useful | Gareth Hughes |
2001-01-02 | Committing in . | Jouk Jansen |
2000-12-24 | * demos/Makefile.am (INCLUDES): Added -I$(top_srcdir)/util. | pesco |
2000-12-07 | call glFinish() before getting t1 time | Brian Paul |
2000-11-30 | Add basic timing information. | Gareth Hughes |
2000-11-01 | update for separate libOSMesa.so lib | Brian Paul |
2000-11-01 | print number of texture units | Brian Paul |
2000-10-26 | added a glFinish() call | Brian Paul |
2000-10-23 | added idle() func, enable fog by default | Brian Paul |
2000-10-21 | added a proper idle() function | Brian Paul |
2000-10-16 | use gray background, memset TempImage to white to help with debugging | Brian Paul |
2000-10-05 | brighter colors | Brian Paul |
2000-10-05 | Committing in . | Jouk Jansen |
2000-10-04 | improved to test alpha blending with texture palette | Brian Paul |
2000-09-29 | added fps output | Brian Paul |
2000-09-26 | use GL_NEAREST texture filter | Brian Paul |
2000-09-15 | set default window pos, changed 4 to GL_RGBA | Brian Paul |
2000-09-15 | added FPS calculation | Brian Paul |
2000-09-13 | added cursor key info to instructions | Brian Paul |
2000-09-12 | better FPS calculation | Brian Paul |
2000-09-12 | terrain demo data | Brian Paul |
2000-09-12 | better fps computation | Brian Paul |
2000-09-08 | added dither key option | Brian Paul |
2000-09-08 | Use OSMesaCreateContextExt() if using Mesa 3.5 or later | Brian Paul |
2000-08-29 | changed default Shininess to 6 | Brian Paul |
2000-08-24 | Committing in . | Jouk Jansen |
2000-08-21 | changed quad vertex colors to be tessellation invariant | Brian Paul |
2000-08-21 | print UNDEFINED MODE over samples that are undefined in the GL spec | Brian Paul |
2000-08-16 | added missing radius multiplication factor to sphere code | Brian Paul |
2000-07-19 | call glutInit() | Brian Paul |