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AgeCommit message (Collapse)Author
2008-01-28push out far clip plane to 200Brian
2008-01-28Added d/D keys to change viewing distance, 'a' to toggle animationBrian
2008-01-22define M_PI if neededAlexey Sokolov
2007-12-18Fix a quadstrip front/back-face inconsistancy.Brian
Only set front material colors to make it noticable if front/back-face determination is incorrect anywhere.
2007-12-14Build rain demo (Gonzo <andreas.wendleder@gmail.com>)Brian
2007-11-30Updates of some OpenVMS makefiles.joukj
2007-11-16Only emit texcoords for enabled units. Enable/disable units with 0..7 keys.Brian
Also, asst. clean-ups.
2007-10-29specify app lib dependencies in Makefiles (patch 1/3)Dan Nicholson
2007-10-25Ignore new programsDan Nicholson
2007-10-24fix assorted bugs, works nowBrian
2007-10-17Support cards that have ARB_fp but not ARB_shadow.Ian Romanick
2007-10-10Ignore more generated files in progs/Dan Nicholson
Many of the directories in progs/ were missing .gitignore files or were tracking generated files. This patch is basically the process of running `make' in each directory and then finding the untracked files with `git-ls-files -o --exclude-per-directory=.gitignore'. The existing files were also sorted.
2007-09-28add support for LDFLAGS env varDan Nicholson
2007-09-19Update .gitignore for demos.Eric Anholt
2007-09-14added copypix.c test (test glCopyPixels w/ pixel zoom)Brian
2007-08-27added --noclear option to demonstrate rendering without glClearBrian
2007-07-06call glutInit(), bug 11486Xavier Bachelot
2007-06-28use larger point/sprite sizeBrian
2007-06-07Add support for shadow mapping with vertex and fragment programsIan Romanick
2007-06-07Refactor shadow map modelview and projection codeIan Romanick
Explicitly store the modelview matrix and projection matrix used when the shadow map is created. These matrices only need be updated when RenderShadowMap is called. Previously, slightly different code was used to draw and project the shadow map.
2007-06-07Remove '#if defined' tests for ARB extensions.Ian Romanick
2007-04-26Windows updatesBrian
2007-04-26move #include <GL/glut.h> after other #includes for WindowsBrian
2007-04-26use sqrt(), not sqrtf() for WindowsBrian
2007-04-21Fix FBO completeness bug in shadowtex.Ian Romanick
2007-04-21destroy window upon exitBrian
2007-04-16lots of changes, fixes, clean-upsBrian
2007-04-11restore 200x200 window size, animation, version checkBrian
2007-04-08fix some dependencies, remove some CFLAGSBrian
2007-03-27disable MakeTexture()Brian
2007-03-21disable assertionBrian
2007-03-09Merge branch 'origin' into glsl-compiler-1Brian
Conflicts: src/mesa/main/context.c
2007-02-28s/ARB/MESA/ in extension check (bug 10126)Brian
2007-02-22Merge branch 'origin' into glsl-compiler-1Brian
Conflicts: src/mesa/main/state.c src/mesa/shader/program.c src/mesa/shader/program.h src/mesa/shader/programopt.c src/mesa/shader/slang/slang_execute.c src/mesa/sources src/mesa/swrast/s_arbshader.c src/mesa/swrast/s_context.c src/mesa/swrast/s_span.c src/mesa/swrast/s_zoom.c src/mesa/tnl/t_context.c src/mesa/tnl/t_save_api.c src/mesa/tnl/t_vb_arbprogram.c src/mesa/tnl/t_vp_build.c src/mesa/tnl/t_vtx_eval.c
2007-02-21Use gl_LightSource[0].position intead of a light position uniform.Brian
2007-01-17minor fprintf() changeBrian
2007-01-17add texturing, other optionsBrian
2007-01-17 Fix bug#9673Xiang, Haihao
Cast from pointer to unsinged long and cast to pointer from unsinged long
2006-12-15Use extfuncs.h helper. Added command line options for loadingBrian
vertex/fragment shaders from files.
2006-12-06Make git ignore files only generated at build time.Michel Dänzer
2006-11-03added fsligghtBrian Paul
2006-11-03yet another deriviative of the fplight.c demo for OpenGL 2.0 shading languageBrian Paul
2006-11-01merge the (rest of) texmem branchKeith Whitwell
2006-10-24Add missing call to glutInit.Ian Romanick
2006-09-23allocate larger TempImage, use COMBO var to choose test format/typeBrian Paul
2006-08-28move initialization code aroudn so glPointParameter isn't called before ↵Roland Scheidegger
checking the extension is present
2006-08-28check for GL_ARB_point_parametersBrian Paul
2006-08-02Change fragment shader to utilize faster vec4 operations.Michal Krol
2006-08-01casts and assertionsBrian Paul
2006-08-01code to draw engine blockBrian Paul