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AgeCommit message (Collapse)Author
2007-09-29hack in some code to test loops, breakBrian
2007-09-28temporary hack to test nested conditionalsBrian
2007-07-06call glutInit(), bug 11486Xavier Bachelot
2007-06-28use larger point/sprite sizeBrian
2007-06-07Add support for shadow mapping with vertex and fragment programsIan Romanick
2007-06-07Refactor shadow map modelview and projection codeIan Romanick
Explicitly store the modelview matrix and projection matrix used when the shadow map is created. These matrices only need be updated when RenderShadowMap is called. Previously, slightly different code was used to draw and project the shadow map.
2007-06-07Remove '#if defined' tests for ARB extensions.Ian Romanick
2007-04-26Windows updatesBrian
2007-04-26move #include <GL/glut.h> after other #includes for WindowsBrian
2007-04-26use sqrt(), not sqrtf() for WindowsBrian
2007-04-21Fix FBO completeness bug in shadowtex.Ian Romanick
2007-04-21destroy window upon exitBrian
2007-04-16lots of changes, fixes, clean-upsBrian
2007-04-11restore 200x200 window size, animation, version checkBrian
2007-04-08fix some dependencies, remove some CFLAGSBrian
2007-03-27disable MakeTexture()Brian
2007-03-21disable assertionBrian
2007-03-09Merge branch 'origin' into glsl-compiler-1Brian
Conflicts: src/mesa/main/context.c
2007-02-28s/ARB/MESA/ in extension check (bug 10126)Brian
2007-02-22Merge branch 'origin' into glsl-compiler-1Brian
Conflicts: src/mesa/main/state.c src/mesa/shader/program.c src/mesa/shader/program.h src/mesa/shader/programopt.c src/mesa/shader/slang/slang_execute.c src/mesa/sources src/mesa/swrast/s_arbshader.c src/mesa/swrast/s_context.c src/mesa/swrast/s_span.c src/mesa/swrast/s_zoom.c src/mesa/tnl/t_context.c src/mesa/tnl/t_save_api.c src/mesa/tnl/t_vb_arbprogram.c src/mesa/tnl/t_vp_build.c src/mesa/tnl/t_vtx_eval.c
2007-02-21Use gl_LightSource[0].position intead of a light position uniform.Brian
2007-01-17minor fprintf() changeBrian
2007-01-17add texturing, other optionsBrian
2007-01-17 Fix bug#9673Xiang, Haihao
Cast from pointer to unsinged long and cast to pointer from unsinged long
2006-12-15Use extfuncs.h helper. Added command line options for loadingBrian
vertex/fragment shaders from files.
2006-12-06Make git ignore files only generated at build time.Michel Dänzer
2006-11-03added fsligghtBrian Paul
2006-11-03yet another deriviative of the fplight.c demo for OpenGL 2.0 shading languageBrian Paul
2006-11-01merge the (rest of) texmem branchKeith Whitwell
2006-10-24Add missing call to glutInit.Ian Romanick
2006-09-23allocate larger TempImage, use COMBO var to choose test format/typeBrian Paul
2006-08-28move initialization code aroudn so glPointParameter isn't called before ↵Roland Scheidegger
checking the extension is present
2006-08-28check for GL_ARB_point_parametersBrian Paul
2006-08-02Change fragment shader to utilize faster vec4 operations.Michal Krol
2006-08-01casts and assertionsBrian Paul
2006-08-01code to draw engine blockBrian Paul
2006-07-29Optimize shaders.Michal Krol
Use frame counter.
2006-07-13LIB_DIR is now just 'lib' or 'lib64'Brian Paul
Replaced $(LIB_DIR) with $(TOP)/$(LIB_DIR), use LIB_DIR in install targets. Patch by Hanno Böck.
2006-07-12call glutDestroyWindow() to allow checking for mem leaks upon exitBrian Paul
2006-07-04New animated engine demo.Brian Paul
2006-06-30remove occlude.c demo since GL_HP_occlusion_test no longer availableBrian Paul
2006-06-26use trackball code for mouse rotationBrian Paul
2006-06-13Fix command line parsing.Michel Dänzer
2006-06-12Add support for GL_APPLE_vertex_array_object. Several test programsIan Romanick
and demos are also added. Adding basic support to drivers should be as easy as just enabling the extension, though thorough test would also be required.
2006-04-25Remove carriage returns.Michal Krol
2006-04-13compile fix from Dan SchikoreBrian Paul
2006-04-11allow rotation w/ mouseBrian Paul
2006-04-06re-enable animationBrian Paul
2006-04-06Added render to depth texture support with GL_EXT_framebuffer_object.Brian Paul
Only render the shadow/depth texture when really needed, not every frame. Remove support for old SGIX shadow extensions.
2006-04-05set the texture border color for the depth textureBrian Paul