Age | Commit message (Collapse) | Author | |
---|---|---|---|
2006-12-15 | Use extfuncs.h helper. Added command line options for loading | Brian | |
vertex/fragment shaders from files. | |||
2006-12-06 | Make git ignore files only generated at build time. | Michel Dänzer | |
2006-11-03 | added fsligght | Brian Paul | |
2006-11-03 | yet another deriviative of the fplight.c demo for OpenGL 2.0 shading language | Brian Paul | |
2006-11-01 | merge the (rest of) texmem branch | Keith Whitwell | |
2006-10-24 | Add missing call to glutInit. | Ian Romanick | |
2006-09-23 | allocate larger TempImage, use COMBO var to choose test format/type | Brian Paul | |
2006-08-28 | move initialization code aroudn so glPointParameter isn't called before ↵ | Roland Scheidegger | |
checking the extension is present | |||
2006-08-28 | check for GL_ARB_point_parameters | Brian Paul | |
2006-08-02 | Change fragment shader to utilize faster vec4 operations. | Michal Krol | |
2006-08-01 | casts and assertions | Brian Paul | |
2006-08-01 | code to draw engine block | Brian Paul | |
2006-07-29 | Optimize shaders. | Michal Krol | |
Use frame counter. | |||
2006-07-13 | LIB_DIR is now just 'lib' or 'lib64' | Brian Paul | |
Replaced $(LIB_DIR) with $(TOP)/$(LIB_DIR), use LIB_DIR in install targets. Patch by Hanno Böck. | |||
2006-07-12 | call glutDestroyWindow() to allow checking for mem leaks upon exit | Brian Paul | |
2006-07-04 | New animated engine demo. | Brian Paul | |
2006-06-30 | remove occlude.c demo since GL_HP_occlusion_test no longer available | Brian Paul | |
2006-06-26 | use trackball code for mouse rotation | Brian Paul | |
2006-06-13 | Fix command line parsing. | Michel Dänzer | |
2006-06-12 | Add support for GL_APPLE_vertex_array_object. Several test programs | Ian Romanick | |
and demos are also added. Adding basic support to drivers should be as easy as just enabling the extension, though thorough test would also be required. | |||
2006-04-25 | Remove carriage returns. | Michal Krol | |
2006-04-13 | compile fix from Dan Schikore | Brian Paul | |
2006-04-11 | allow rotation w/ mouse | Brian Paul | |
2006-04-06 | re-enable animation | Brian Paul | |
2006-04-06 | Added render to depth texture support with GL_EXT_framebuffer_object. | Brian Paul | |
Only render the shadow/depth texture when really needed, not every frame. Remove support for old SGIX shadow extensions. | |||
2006-04-05 | set the texture border color for the depth texture | Brian Paul | |
2006-03-30 | fix bad call to FindLine() | Brian Paul | |
2006-03-30 | added -f option for full-screeen | Brian Paul | |
2006-03-30 | press '0' for glDrawBuffer(GL_NONE) | Brian Paul | |
2006-03-29 | fix GETPROCADDRESS usage, remove carriage return chars (bug 6430) | Brian Paul | |
2006-03-29 | s/glslnose.c/glslnoise/ (bug 6430) | Brian Paul | |
2006-03-29 | Windows makefile to easily build all demo programs. | Karl Schultz | |
2006-03-29 | Undef a conflicting symbol in Windows. | Karl Schultz | |
2006-03-29 | add showbuffer.[ch] which could be in this dir after the targets are built. | Karl Schultz | |
2006-03-29 | Remove unneeded includes of time.h | Karl Schultz | |
2006-03-15 | use 'p' key to toggle use of GL_EXT_packed_depth_stencil | Brian Paul | |
2006-02-21 | More GLSL code: | Michal Krol | |
- uniforms (only GetLocation, Uniform1f and Uniform4fv for now for demos); - fix bugs and optimize array size handling; - 2D texture sampling (needs Enable(TEXTURE_2D) to work); - decrease built-in library assembly size by 30%. | |||
2006-02-18 | More GLSL code. | Michal Krol | |
- general constructors allowed; - implement noise functions (from Stefan Gustavson - thanks!) - cosmetic stuff. | |||
2006-02-15 | Demonstrate GLSL fragment and vertex shaders. | Michal Krol | |
2006-01-30 | use fmod() when incrementing CubeRot | Brian Paul | |
2006-01-28 | Test glCopyTexSubImage2D by drawing gears as texture on sides of a box. | Brian Paul | |
2006-01-13 | Fix the default target to remake readtex.o if needed | Adam Jackson | |
2005-12-14 | Removed the GL_SGIX/SGIS_pixel_texture extensions. Same thing can be | Brian Paul | |
done with fragment programs nowadays. | |||
2005-12-08 | 'a' key to toggle animation | Brian Paul | |
2005-11-19 | call gluDeleteQuadric() to fix mem leak | Brian Paul | |
2005-09-30 | use fmod() to prevent overflow of angle variable | Brian Paul | |
2005-09-29 | call glFinish if drawing to front buffer | Brian Paul | |
2005-09-23 | Committing in . | Jouk Jansen | |
1) change compilation on VMS to use IEEE floating points 2) one more problem with _mesa_sprintf solved Modified Files: Mesa/docs/README.VMS Mesa/progs/demos/descrip.mms Mesa/progs/tests/descrip.mms Mesa/progs/util/descrip.mms Mesa/progs/xdemos/descrip.mms Mesa/src/glu/mesa/descrip.mms Mesa/src/glu/sgi/descrip.mms Mesa/src/glut/glx/descrip.mms Mesa/src/mesa/array_cache/descrip.mms Mesa/src/mesa/drivers/common/descrip.mms Mesa/src/mesa/drivers/osmesa/descrip.mms Mesa/src/mesa/drivers/x11/descrip.mms Mesa/src/mesa/glapi/descrip.mms Mesa/src/mesa/main/descrip.mms Mesa/src/mesa/main/texobj.c Mesa/src/mesa/math/descrip.mms Mesa/src/mesa/shader/descrip.mms Mesa/src/mesa/shader/grammar/descrip.mms Mesa/src/mesa/shader/slang/descrip.mms Mesa/src/mesa/swrast/descrip.mms Mesa/src/mesa/swrast_setup/descrip.mms Mesa/src/mesa/tnl/descrip.mms ---------------------------------------------------------------------- | |||
2005-08-31 | use 'f' key to toggle front/back buffer rendering | Brian Paul | |
2005-08-25 | Demo of how to do (nearly) flicker-free rendering with a single color buffer. | Brian Paul | |