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AgeCommit message (Expand)Author
2002-07-12Pedantic compiler fixes (Sven Panne)Brian Paul
2002-05-02remove test codeAlan Hourihane
2002-05-02glutSwapBuffers implicitly does a glFinish when swapping back to the frontAlan Hourihane
2002-04-22removed CVS $Log commentsBrian Paul
2002-04-05Added -perf option to measure frame rate. This is useful for measuringKarl Schultz
2002-03-23exercise GL_EXT_shadow_funcsBrian Paul
2002-02-16updated to use GL_ARB_depth_texture, GL_ARB_shadow, GL_ARB_shadow_ambientBrian Paul
2002-02-15include string.h to silence warningBrian Paul
2002-02-13now supports > 2 texture unitsBrian Paul
2002-01-26added fog and raster Z position controlsBrian Paul
2002-01-16Demo updates for Windows (Robert Bergkvist)Karl Schultz
2002-01-04added some assertions to exercise glIsTexture()Brian Paul
2002-01-04- Clean up state bitmask.Gareth Hughes
2001-11-06added missing GL_MAX_TEXTURE_LOD_BIAS_EXT queryBrian Paul
2001-10-26Copy the readtex.[ch] files from ../utilKarl Schultz
2001-10-04Allow to compile in Windows.Karl Schultz
2001-10-04Build a few demos that now work with Windows.Karl Schultz
2001-09-25Fix up Windows makefiles so that the debug build leaves debugger infoKarl Schultz
2001-09-24use OSMESA_* enums for OSMesaCreateContext instead of GL_*.Karl Schultz
2001-09-18clean up makefiles some more for WindowsKarl Schultz
2001-09-18remove carriage return charsKarl Schultz
2001-09-14Win32 updates (Karl Schultz)Brian Paul
2001-08-21Get rid of unfinished demo.Gareth Hughes
2001-08-13replace PI with piBrian Paul
2001-07-13minor tweaksBrian Paul
2001-06-20also print GL_MAX_TEXTURE_SIZEBrian Paul
2001-06-13moved glTexEnvi calls to better logical locationsBrian Paul
2001-06-04fixed some GL_POINTS probsKeith Whitwell
2001-05-11fix a couple of small bugsKeith Whitwell
2001-05-11made render path selection more flexibleKeith Whitwell
2001-05-09fixed FP underflow problem in kfact computationBrian Paul
2001-05-09check for tiny values in dir[] vector in calcposobjs(), prevents FP underflow...Brian Paul
2001-04-25added ShowAlphaBuffer feature - 'a' keyBrian Paul
2001-04-19Add more options, including '-10','-100' and '-1000' to limit nr of vertices.Keith Whitwell
2001-03-28More informative display of texture parameters.Gareth Hughes
2001-03-27added rules for readtex.c and readtex.hBrian Paul
2001-03-27double buffer by default. if drawSmooth, use 50% alpha at top of polygonBrian Paul
2001-03-27set initial window posBrian Paul
2001-03-27clean-up of tunnel demosBrian Paul
2001-03-27moved shadow code into teapot.cBrian Paul
2001-03-22Initial demo of GL_EXT_texture_filter_anisotropic extension.Gareth Hughes
2001-03-22 Modified Files:Jouk Jansen
2001-03-21Fix compilation with GLU 1.1Gareth Hughes
2001-03-21Make ESC quit.Gareth Hughes
2001-03-21Revert back to new tessellator, check version string to be sure we'reGareth Hughes
2001-02-28Now there's four possible display modes:Brian Paul
2001-02-26added filtering option, compute shadow tex size from window sizeBrian Paul
2001-02-20added extension #ifdef/#endifsBrian Paul
2001-02-20added shadowtexBrian Paul
2001-02-20demo of GL_SGIX_shadowBrian Paul