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2007-02-22Merge branch 'origin' into glsl-compiler-1Brian
Conflicts: src/mesa/main/state.c src/mesa/shader/program.c src/mesa/shader/program.h src/mesa/shader/programopt.c src/mesa/shader/slang/slang_execute.c src/mesa/sources src/mesa/swrast/s_arbshader.c src/mesa/swrast/s_context.c src/mesa/swrast/s_span.c src/mesa/swrast/s_zoom.c src/mesa/tnl/t_context.c src/mesa/tnl/t_save_api.c src/mesa/tnl/t_vb_arbprogram.c src/mesa/tnl/t_vp_build.c src/mesa/tnl/t_vtx_eval.c
2007-02-21Use gl_LightSource[0].position intead of a light position uniform.Brian
2007-01-17minor fprintf() changeBrian
2007-01-17add texturing, other optionsBrian
2007-01-17 Fix bug#9673Xiang, Haihao
Cast from pointer to unsinged long and cast to pointer from unsinged long
2006-12-15Use extfuncs.h helper. Added command line options for loadingBrian
vertex/fragment shaders from files.
2006-12-06Make git ignore files only generated at build time.Michel Dänzer
2006-11-03added fsligghtBrian Paul
2006-11-03yet another deriviative of the fplight.c demo for OpenGL 2.0 shading languageBrian Paul
2006-11-01merge the (rest of) texmem branchKeith Whitwell
2006-10-24Add missing call to glutInit.Ian Romanick
2006-09-23allocate larger TempImage, use COMBO var to choose test format/typeBrian Paul
2006-08-28move initialization code aroudn so glPointParameter isn't called before ↵Roland Scheidegger
checking the extension is present
2006-08-28check for GL_ARB_point_parametersBrian Paul
2006-08-02Change fragment shader to utilize faster vec4 operations.Michal Krol
2006-08-01casts and assertionsBrian Paul
2006-08-01code to draw engine blockBrian Paul
2006-07-29Optimize shaders.Michal Krol
Use frame counter.
2006-07-13LIB_DIR is now just 'lib' or 'lib64'Brian Paul
Replaced $(LIB_DIR) with $(TOP)/$(LIB_DIR), use LIB_DIR in install targets. Patch by Hanno Böck.
2006-07-12call glutDestroyWindow() to allow checking for mem leaks upon exitBrian Paul
2006-07-04New animated engine demo.Brian Paul
2006-06-30remove occlude.c demo since GL_HP_occlusion_test no longer availableBrian Paul
2006-06-26use trackball code for mouse rotationBrian Paul
2006-06-13Fix command line parsing.Michel Dänzer
2006-06-12Add support for GL_APPLE_vertex_array_object. Several test programsIan Romanick
and demos are also added. Adding basic support to drivers should be as easy as just enabling the extension, though thorough test would also be required.
2006-04-25Remove carriage returns.Michal Krol
2006-04-13compile fix from Dan SchikoreBrian Paul
2006-04-11allow rotation w/ mouseBrian Paul
2006-04-06re-enable animationBrian Paul
2006-04-06Added render to depth texture support with GL_EXT_framebuffer_object.Brian Paul
Only render the shadow/depth texture when really needed, not every frame. Remove support for old SGIX shadow extensions.
2006-04-05set the texture border color for the depth textureBrian Paul
2006-03-30fix bad call to FindLine()Brian Paul
2006-03-30added -f option for full-screeenBrian Paul
2006-03-30press '0' for glDrawBuffer(GL_NONE)Brian Paul
2006-03-29fix GETPROCADDRESS usage, remove carriage return chars (bug 6430)Brian Paul
2006-03-29s/glslnose.c/glslnoise/ (bug 6430)Brian Paul
2006-03-29Windows makefile to easily build all demo programs.Karl Schultz
2006-03-29Undef a conflicting symbol in Windows.Karl Schultz
2006-03-29add showbuffer.[ch] which could be in this dir after the targets are built.Karl Schultz
2006-03-29Remove unneeded includes of time.hKarl Schultz
2006-03-15use 'p' key to toggle use of GL_EXT_packed_depth_stencilBrian Paul
2006-02-21More GLSL code:Michal Krol
- uniforms (only GetLocation, Uniform1f and Uniform4fv for now for demos); - fix bugs and optimize array size handling; - 2D texture sampling (needs Enable(TEXTURE_2D) to work); - decrease built-in library assembly size by 30%.
2006-02-18More GLSL code.Michal Krol
- general constructors allowed; - implement noise functions (from Stefan Gustavson - thanks!) - cosmetic stuff.
2006-02-15Demonstrate GLSL fragment and vertex shaders.Michal Krol
2006-01-30use fmod() when incrementing CubeRotBrian Paul
2006-01-28Test glCopyTexSubImage2D by drawing gears as texture on sides of a box.Brian Paul
2006-01-13Fix the default target to remake readtex.o if neededAdam Jackson
2005-12-14Removed the GL_SGIX/SGIS_pixel_texture extensions. Same thing can beBrian Paul
done with fragment programs nowadays.
2005-12-08'a' key to toggle animationBrian Paul
2005-11-19call gluDeleteQuadric() to fix mem leakBrian Paul