summaryrefslogtreecommitdiff
path: root/progs/demos
AgeCommit message (Collapse)Author
2008-07-09mesa: call glutDestroyWindow() on exitBrian Paul
2008-06-24Fix CRLF line endings.José Fonseca
2008-06-16added ARCH_FLAGSseventh guardian
2008-05-21fix assorted bugs, works nowBrian
(cherry picked from commit 55d4f32fc211dbc37bd28c0e67da5ce5e0da5777)
2008-05-20mesa: call glutDestroyWindow()Brian Paul
2008-05-20mesa: call glutDestroyWindow()Brian Paul
2008-04-29disable GL_TEXTURE_1D at end of frame to fix failed assertionBrian Paul
2008-04-04mesa: test code to exercise more GLSL functionsBrian
2008-04-01mesa: destroy window upon exitBrian
2008-03-24mesa: call glutDestroyWindow (help find mem leaks)Brian Paul
2008-02-28Convert crlf->lf line endings.José Fonseca
Windows/DOS users should enable core.autocrlf from now on.
2008-02-25Remove files of unsupported build systems.José Fonseca
2008-02-12press 0,1,2,etc keys for specific bias valuesBrian
2008-01-28push out far clip plane to 200Brian
2008-01-28Added d/D keys to change viewing distance, 'a' to toggle animationBrian
2007-10-29Rename 'mms-config.' to 'mms.config'.Michal Krol
It looks like Windows does not like filenames ending with a dot, in effect renaming it to 'mms-config'.
2007-10-27Fix fragment shader.michal
2007-10-27Optimize fragment program.michal
2007-10-25Ignore generated files.José Fonseca
2007-09-29hack in some code to test loops, breakBrian
2007-09-28temporary hack to test nested conditionalsBrian
2007-07-06call glutInit(), bug 11486Xavier Bachelot
2007-06-28use larger point/sprite sizeBrian
2007-06-07Add support for shadow mapping with vertex and fragment programsIan Romanick
2007-06-07Refactor shadow map modelview and projection codeIan Romanick
Explicitly store the modelview matrix and projection matrix used when the shadow map is created. These matrices only need be updated when RenderShadowMap is called. Previously, slightly different code was used to draw and project the shadow map.
2007-06-07Remove '#if defined' tests for ARB extensions.Ian Romanick
2007-04-26Windows updatesBrian
2007-04-26move #include <GL/glut.h> after other #includes for WindowsBrian
2007-04-26use sqrt(), not sqrtf() for WindowsBrian
2007-04-21Fix FBO completeness bug in shadowtex.Ian Romanick
2007-04-21destroy window upon exitBrian
2007-04-16lots of changes, fixes, clean-upsBrian
2007-04-11restore 200x200 window size, animation, version checkBrian
2007-04-08fix some dependencies, remove some CFLAGSBrian
2007-03-27disable MakeTexture()Brian
2007-03-21disable assertionBrian
2007-03-09Merge branch 'origin' into glsl-compiler-1Brian
Conflicts: src/mesa/main/context.c
2007-02-28s/ARB/MESA/ in extension check (bug 10126)Brian
2007-02-22Merge branch 'origin' into glsl-compiler-1Brian
Conflicts: src/mesa/main/state.c src/mesa/shader/program.c src/mesa/shader/program.h src/mesa/shader/programopt.c src/mesa/shader/slang/slang_execute.c src/mesa/sources src/mesa/swrast/s_arbshader.c src/mesa/swrast/s_context.c src/mesa/swrast/s_span.c src/mesa/swrast/s_zoom.c src/mesa/tnl/t_context.c src/mesa/tnl/t_save_api.c src/mesa/tnl/t_vb_arbprogram.c src/mesa/tnl/t_vp_build.c src/mesa/tnl/t_vtx_eval.c
2007-02-21Use gl_LightSource[0].position intead of a light position uniform.Brian
2007-01-17minor fprintf() changeBrian
2007-01-17add texturing, other optionsBrian
2007-01-17 Fix bug#9673Xiang, Haihao
Cast from pointer to unsinged long and cast to pointer from unsinged long
2006-12-15Use extfuncs.h helper. Added command line options for loadingBrian
vertex/fragment shaders from files.
2006-12-06Make git ignore files only generated at build time.Michel Dänzer
2006-11-03added fsligghtBrian Paul
2006-11-03yet another deriviative of the fplight.c demo for OpenGL 2.0 shading languageBrian Paul
2006-11-01merge the (rest of) texmem branchKeith Whitwell
2006-10-24Add missing call to glutInit.Ian Romanick
2006-09-23allocate larger TempImage, use COMBO var to choose test format/typeBrian Paul