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path: root/progs/glsl/bump.c
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2010-05-21Remove demos that have moved to git+ssh://git.freedesktop.org/git/mesa/demos.Eric Anholt
The remaining programs are ones I've had difficulty finding a build environment for to make the build system or are unit tests that should probably live next to their code instead. Hopefully people can bring over the build for remaining pieces they care about.
2010-01-28progs/glsl: Remove unused variable in bump.c.Vinson Lee
2009-12-07progs/glsl: added texture mapping to bump demoBrian Paul
Press 't' to toggle texture map.
2009-11-17progs/glsl: Change tangentAttrib from GLuint to GLint in bump.c.Vinson Lee
tangentAtrrib is assigned the result of glGetAttribLocation. The assertion 'assert(tangentAtrrib >= 0)' would be a no-op if tangentAttrib is a GLuint.
2009-08-17demos/glsl: remove glutInitWindowPosition() callsBrian Paul
2009-08-12progs/glsl: change uniform_info::type field to use GLSL vector typesBrian Paul
2009-08-12demos: rename InitUniforms() to SetUniformValues()Brian Paul
And call new PrintUniforms() in demos.
2009-07-17progs/glsl: finish conversion to GLEWBrian Paul
This is a follow-on to b799af91d5ffbee1481161fec29eb4c92b161272. Remove _func function suffix and unneeded #includes.
2009-06-29progs/glsl: compile with scons and glewKeith Whitwell
Get most of these working with scons.
2009-04-09demos: fix aspect ratio in Reshape()Brian Paul
2008-11-04remove old debug glFlush/Finish calls from demosBrian Paul
2008-08-16remove .txt suffix from shader source filesBrian Paul
2008-04-09Replace duplicated code with new shaderutil.c functionsBrian
2007-10-10replace 'brick' with correct program name in printfsBrian
2007-01-16draw a box, press 'a' to animateBrian
2007-01-16Added toyball and bumpmap tests using shaders from the OpenGL Shading ↵Brian
Language (orange) book.