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path: root/progs/glsl/bump.c
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2010-01-28progs/glsl: Remove unused variable in bump.c.Vinson Lee
2009-12-07progs/glsl: added texture mapping to bump demoBrian Paul
Press 't' to toggle texture map.
2009-11-17progs/glsl: Change tangentAttrib from GLuint to GLint in bump.c.Vinson Lee
tangentAtrrib is assigned the result of glGetAttribLocation. The assertion 'assert(tangentAtrrib >= 0)' would be a no-op if tangentAttrib is a GLuint.
2009-08-17demos/glsl: remove glutInitWindowPosition() callsBrian Paul
2009-08-12progs/glsl: change uniform_info::type field to use GLSL vector typesBrian Paul
2009-08-12demos: rename InitUniforms() to SetUniformValues()Brian Paul
And call new PrintUniforms() in demos.
2009-07-17progs/glsl: finish conversion to GLEWBrian Paul
This is a follow-on to b799af91d5ffbee1481161fec29eb4c92b161272. Remove _func function suffix and unneeded #includes.
2009-06-29progs/glsl: compile with scons and glewKeith Whitwell
Get most of these working with scons.
2009-04-09demos: fix aspect ratio in Reshape()Brian Paul
2008-11-04remove old debug glFlush/Finish calls from demosBrian Paul
2008-08-16remove .txt suffix from shader source filesBrian Paul
2008-04-09Replace duplicated code with new shaderutil.c functionsBrian
2007-10-10replace 'brick' with correct program name in printfsBrian
2007-01-16draw a box, press 'a' to animateBrian
2007-01-16Added toyball and bumpmap tests using shaders from the OpenGL Shading ↵Brian
Language (orange) book.