Age | Commit message (Expand) | Author |
---|---|---|
2009-11-17 | progs/glsl: Change tangentAttrib from GLuint to GLint in bump.c. | Vinson Lee |
2009-08-17 | demos/glsl: remove glutInitWindowPosition() calls | Brian Paul |
2009-08-12 | progs/glsl: change uniform_info::type field to use GLSL vector types | Brian Paul |
2009-08-12 | demos: rename InitUniforms() to SetUniformValues() | Brian Paul |
2009-07-17 | progs/glsl: finish conversion to GLEW | Brian Paul |
2009-06-29 | progs/glsl: compile with scons and glew | Keith Whitwell |
2009-04-09 | demos: fix aspect ratio in Reshape() | Brian Paul |
2008-11-04 | remove old debug glFlush/Finish calls from demos | Brian Paul |
2008-08-16 | remove .txt suffix from shader source files | Brian Paul |
2008-04-09 | Replace duplicated code with new shaderutil.c functions | Brian |
2007-10-10 | replace 'brick' with correct program name in printfs | Brian |
2007-01-16 | draw a box, press 'a' to animate | Brian |
2007-01-16 | Added toyball and bumpmap tests using shaders from the OpenGL Shading Languag... | Brian |