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path: root/progs/glsl/mandelbrot.c
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2010-05-21Remove demos that have moved to git+ssh://git.freedesktop.org/git/mesa/demos.Eric Anholt
The remaining programs are ones I've had difficulty finding a build environment for to make the build system or are unit tests that should probably live next to their code instead. Hopefully people can bring over the build for remaining pieces they care about.
2009-08-17demos/glsl: remove glutInitWindowPosition() callsBrian Paul
2009-08-12progs/glsl: change uniform_info::type field to use GLSL vector typesBrian Paul
2009-08-12demos: rename InitUniforms() to SetUniformValues()Brian Paul
And call new PrintUniforms() in demos.
2009-07-17progs/glsl: finish conversion to GLEWBrian Paul
This is a follow-on to b799af91d5ffbee1481161fec29eb4c92b161272. Remove _func function suffix and unneeded #includes.
2009-06-29progs/glsl: compile with scons and glewKeith Whitwell
Get most of these working with scons.
2008-11-04remove old debug glFlush/Finish calls from demosBrian Paul
2008-08-16remove .txt suffix from shader source filesBrian Paul
2008-04-09use InitUniforms()Brian
2008-04-09Replace duplicated code with new shaderutil.c functionsBrian
2007-10-10replace 'brick' with correct program name in printfsBrian
2007-01-15Use arrow keys to pan and z/Z to zoom in/out to explore the fractal.Brian
2007-01-15Added new directory of GL shading language demos: glslBrian