Age | Commit message (Collapse) | Author | |
---|---|---|---|
2009-07-17 | Merge branch 'mesa_7_5_branch' | Brian Paul | |
Conflicts: Makefile progs/glsl/multitex.c src/mesa/main/enums.c src/mesa/main/state.c src/mesa/main/texenvprogram.c src/mesa/main/version.h | |||
2009-07-17 | progs/glsl: finish conversion to GLEW | Brian Paul | |
This is a follow-on to b799af91d5ffbee1481161fec29eb4c92b161272. Remove _func function suffix and unneeded #includes. | |||
2009-07-08 | demos: indentation fix | Brian Paul | |
2009-07-08 | demos: use glEnable/DisableClientState() for vertex arrays | Brian Paul | |
2009-06-29 | progs/glsl: compile with scons and glew | Keith Whitwell | |
Get most of these working with scons. | |||
2009-06-14 | Merge branch 'mesa_7_5_branch' | Jakob Bornecrantz | |
2009-05-22 | demos: extend glsl/multitex.c to use a vertex buffer object | Brian Paul | |
2009-05-22 | demos: fix multitex.c VertCoord attribute mapping | Brian Paul | |
If the multitex.vert shader uses the VertCoord generic vertex attribute instead of the pre-defined gl_Vertex attribute, we need to make sure that VertCoord gets bound to generic vertex attribute zero. That's because we need to call glVertexAttrib2fv(0, xy) after all the other vertex attributes have been set since setting generic attribute 0 triggers vertex submission. Before, we wound up issuing the vertex attributes in the order 0, 1, 2 which caused the first vertex to be submitted before all the attributes were set. Now, the attributes are set in 1, 2, 0 order. | |||
2009-02-02 | demos: update multitex.c GLSL demo to use vertex arrays or glVertex-mode | Brian Paul | |
Press 'a' to toggle drawing mode. | |||
2008-08-16 | remove .txt suffix from shader source files | Brian Paul | |
2008-05-20 | new multi-texture GLSL test | Brian Paul | |