Age | Commit message (Collapse) | Author | |
---|---|---|---|
2009-12-02 | progs/glsl: Fix noise GLSL compilation error on Mac OS. | Vinson Lee | |
(cherry picked from commit 0d31990b4742eccdf6ae6a3b3e16c81cc863085d) | |||
2009-12-02 | demos/glsl: Add missing break statement to noise test. | Vinson Lee | |
(cherry picked from commit 7dfea5c0722e9da101805c15b9dd26352816bca9) | |||
2009-08-17 | demos/glsl: remove glutInitWindowPosition() calls | Brian Paul | |
2009-08-12 | progs/glsl: change uniform_info::type field to use GLSL vector types | Brian Paul | |
2009-08-12 | demos: rename InitUniforms() to SetUniformValues() | Brian Paul | |
And call new PrintUniforms() in demos. | |||
2009-07-17 | progs/glsl: finish conversion to GLEW | Brian Paul | |
This is a follow-on to b799af91d5ffbee1481161fec29eb4c92b161272. Remove _func function suffix and unneeded #includes. | |||
2009-06-29 | progs/glsl: compile with scons and glew | Keith Whitwell | |
Get most of these working with scons. | |||
2008-12-13 | Ensure p.w is initialised in noise demo. | Gary Wong | |
2008-04-09 | Replace duplicated code with new shaderutil.c functions | Brian | |
2007-10-10 | replace 'brick' with correct program name in printfs | Brian | |
2007-02-25 | output texcoord in vertex program | Brian | |
2007-01-28 | simple noise test | Brian | |