Age | Commit message (Expand) | Author |
---|---|---|
2009-12-02 | progs/glsl: Fix noise GLSL compilation error on Mac OS. | Vinson Lee |
2009-12-02 | demos/glsl: Add missing break statement to noise test. | Vinson Lee |
2009-08-17 | demos/glsl: remove glutInitWindowPosition() calls | Brian Paul |
2009-08-12 | progs/glsl: change uniform_info::type field to use GLSL vector types | Brian Paul |
2009-08-12 | demos: rename InitUniforms() to SetUniformValues() | Brian Paul |
2009-07-17 | progs/glsl: finish conversion to GLEW | Brian Paul |
2009-06-29 | progs/glsl: compile with scons and glew | Keith Whitwell |
2008-12-13 | Ensure p.w is initialised in noise demo. | Gary Wong |
2008-04-09 | Replace duplicated code with new shaderutil.c functions | Brian |
2007-10-10 | replace 'brick' with correct program name in printfs | Brian |
2007-02-25 | output texcoord in vertex program | Brian |
2007-01-28 | simple noise test | Brian |