Age | Commit message (Collapse) | Author | |
---|---|---|---|
2009-11-18 | progs/glsl: Fix trirast GLSL compilation errors on Mac OS. | Vinson Lee | |
2009-08-17 | demos/glsl: remove glutInitWindowPosition() calls | Brian Paul | |
2009-07-17 | progs/glsl: finish conversion to GLEW | Brian Paul | |
This is a follow-on to b799af91d5ffbee1481161fec29eb4c92b161272. Remove _func function suffix and unneeded #includes. | |||
2009-06-29 | progs/glsl: compile with scons and glew | Keith Whitwell | |
Get most of these working with scons. | |||
2008-08-20 | use ftransform() | Brian Paul | |
2008-04-09 | Replace duplicated code with new shaderutil.c functions | Brian | |
2007-11-16 | added z/s keys to reset/step rotation | Brian | |
2007-08-01 | triangle rasterization with frag shader | Brian | |