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2010-04-10progs/glsl: Update .gitignore.Vinson Lee
2010-03-29progs/glsl: Add workarounds for Apple GLSL compiler crash.Vinson Lee
fsraytrace and vsraytrace were crashing on Mac OS X 10.6.3 in the Apple GLSL compiler function TPPStreamCompiler::assignOperands. Removing some const qualifers made the crashes go away.
2010-03-29progs/glsl: Remove inline keyword.Vinson Lee
Fixes MSVC build.
2010-03-29progs/glsl: improve the mouse drag/rotate code a littleBrian Paul
2010-03-29progs/glsl: let the mouse rotate the sceneRALOVICH, Kristóf
2010-03-24progs/glsl: Fix vsraytrace GLSL compilation error.Vinson Lee
Fixes the following GLSL error on Mac OS X. '=' : assigning non-constant to 'const 3-component vector of float'
2010-03-24progs/glsl: Add raytracing demos to SCons build.Vinson Lee
2010-03-24progs/glsl: remove/replace //-style commentsBrian Paul
2010-03-24progs/glsl: silence warnings, remove debug code, adjust window size, etcBrian Paul
2010-03-24demos: import GLSL raytracing demosRALOVICH, Kristóf
2010-02-26progs/glsl: Ensure CFLAGS are passed during linkingDan Nicholson
Commit ab6825b3e3fd04564b7840e945fa32b0a7b3c0c2 fixed an issue where the architecture option -m32 wasn't being passed to the compiler when linking .o files. This would only fix the issue with user's building with the hacky --enable-32-bit. The right way to fix this is to pass CFLAGS to the linker, which the GNU make builtin rules unfortunately don't do. Signed-off-by: Dan Nicholson <dbn.lists@gmail.com> Tested-by: Török Edwin <edwintorok@gmail.com>
2010-02-25progs/glsl: add ARCH_FLAGS to LDLIBSTörök Edvin
Allows building 32-bit demos on 64-bit Debian host. Signed-off-by: Brian Paul <brianp@vmware.com>
2010-01-28progs/glsl: Fix bump GLSL compilation error on Mac OS.Vinson Lee
2010-01-28progs/glsl: Remove unused variable in bump.c.Vinson Lee
2010-01-28progs/glsl: Remove unnecessary header from samplers.c.Vinson Lee
2010-01-14Merge branch 'mesa_7_7_branch'Jakob Bornecrantz
Conflicts: src/gallium/auxiliary/pipebuffer/pb_buffer_fenced.c src/gallium/auxiliary/util/Makefile src/gallium/drivers/r300/r300_state_derived.c
2010-01-11progs/glsl: Remove duplicate included header from shtest.c.Vinson Lee
2010-01-08Merge branch 'mesa_7_7_branch'Brian Paul
Conflicts: src/mesa/drivers/dri/i965/brw_wm_emit.c
2010-01-08progs/glsl: Silence uninitialized variable warning.Vinson Lee
2010-01-06progs/glsl: Prevent possible string overflow.Vinson Lee
2010-01-01scons: Build progs together with everything else.José Fonseca
This is a substantial reorganization, This particular commit enables: - building the progs for unices platforms - glew is now built as a shared library (it is the default, and it is inconvenient and pointless to shift away from that default) - all progs get built by default
2009-12-31Merge branch 'mesa_7_7_branch'Brian Paul
Conflicts: configs/darwin src/gallium/auxiliary/util/u_clear.h src/gallium/state_trackers/xorg/xorg_exa_tgsi.c src/mesa/drivers/dri/i965/brw_draw_upload.c
2009-12-30progs/glsl: Provide a better fix for fgets warning.Vinson Lee
2009-12-29progs/glsl: Silence compiler warnings.Vinson Lee
2009-12-21Merge branch 'mesa_7_7_branch'Brian Paul
Conflicts: src/mesa/main/version.h src/mesa/state_tracker/st_atom_shader.c
2009-12-21Merge branch 'mesa_7_6_branch' into mesa_7_7_branchBrian Paul
Conflicts: configure.ac progs/demos/morph3d.c progs/demos/textures.c progs/glsl/shtest.c progs/glsl/texaaline.c progs/tests/packedpixels.c progs/xdemos/corender.c src/mesa/main/version.h
2009-12-18progs/glsl: Use C-style comments.Vinson Lee
2009-12-07progs/glsl: updates to deriv.c testBrian Paul
Pass window size into the shader so scaling the window doesn't effect the colors.
2009-12-07progs/glsl: added texture mapping to bump demoBrian Paul
Press 't' to toggle texture map.
2009-12-03progs/glsl: Fix memory leak in deriv.c.Vinson Lee
(cherry picked from commit 0e783c7d03128aade3ca50b28a56e254fef6b6ab)
2009-12-03progs/glsl: Change tangentAttrib from GLuint to GLint in bump.c.Vinson Lee
tangentAtrrib is assigned the result of glGetAttribLocation. The assertion 'assert(tangentAtrrib >= 0)' would be a no-op if tangentAttrib is a GLuint. (cherry picked from commit b8dcb79c53796f37234bd2b0f5e2845f817fc218)
2009-12-03progs/glsl: Redraw upon keypress.Vinson Lee
(cherry picked from commit 881f55236ad85f95745e70f8363726fa3c201f80)
2009-12-02progs/glsl: Fix trirast GLSL compilation errors on Mac OS.Vinson Lee
(cherry picked from commit 4b3ec2acf2cc2830b0907e4fb4db8bd1ff4a18e3)
2009-12-02progs/glsl: Fix noise GLSL compilation error on Mac OS.Vinson Lee
(cherry picked from commit 0d31990b4742eccdf6ae6a3b3e16c81cc863085d)
2009-12-02demos/glsl: Add missing break statement to noise test.Vinson Lee
(cherry picked from commit 7dfea5c0722e9da101805c15b9dd26352816bca9)
2009-12-02progs/glsl: Fix multinoise GLSL compilation errors on Mac OS.Vinson Lee
(cherry picked from commit d4dc2e30dada1be425e95ba270920db6eb210982)
2009-12-02progs/glsl: Add missing break statement in multinoise.c.Vinson Lee
(cherry picked from commit 43080e40aa0d34423e10f1d50aad15289b2b9aec)
2009-12-02progs/glsl: Fix mandelbrot GLSL compilation error on Mac OS.Vinson Lee
(cherry picked from commit 04442841fb7e9138eb50ff692952ad7e8c3877d8)
2009-12-02progs/glsl: Include local headers before installed headers during compilation.Vinson Lee
Fixes compilation errors on platforms with insufficient older installed GL headers. (cherry picked from commit d17af7d1e19e637e29db47bd8f6e3e579760c530)
2009-12-02progs/glsl: minor Makefile clean-upsBrian Paul
(cherry picked from commit 4df2f7af5e9b2c00ead92fe0ae49ed8491aef1d0)
2009-11-19progs/glsl: Redraw upon keypress.Vinson Lee
2009-11-18progs/glsl: Fix trirast GLSL compilation errors on Mac OS.Vinson Lee
2009-11-18progs/glsl: Fix noise GLSL compilation error on Mac OS.Vinson Lee
2009-11-18progs/glsl: Fix multinoise GLSL compilation errors on Mac OS.Vinson Lee
2009-11-17progs/glsl: Fix mandelbrot GLSL compilation error on Mac OS.Vinson Lee
2009-11-17progs/glsl: use ShadersSupported()Brian Paul
2009-11-17progs/glsl: change //-style commentsBrian Paul
2009-11-17progs/glsl: Change tangentAttrib from GLuint to GLint in bump.c.Vinson Lee
tangentAtrrib is assigned the result of glGetAttribLocation. The assertion 'assert(tangentAtrrib >= 0)' would be a no-op if tangentAttrib is a GLuint.
2009-11-17progs/glsl: Fix memory leak in deriv.c.Vinson Lee
2009-11-12progs/glsl: Add missing break statement in multinoise.c.Vinson Lee