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path: root/progs/glsl
AgeCommit message (Expand)Author
2009-02-02demos: update multitex.c GLSL demo to use vertex arrays or glVertex-modeBrian Paul
2009-01-01demos: added progs/glsl/samplers.c to test all available texture samplersBrian Paul
2008-12-30demos: minor fixes to twoside.c glsl demoBrian Paul
2008-12-17demos: add test of vertex-only and fragment-only shader programsBrian Paul
2008-12-13Fix silly type mismatch error in multinoise demo.Gary Wong
2008-12-13Add "multinoise" demo, to test 1/2/3/4 dimensional noise.Gary Wong
2008-12-13Ensure p.w is initialised in noise demo.Gary Wong
2008-12-03demos: added simple vertex shader texture test.Brian
2008-11-21added progs/demos/fragcoord.c - tests gl_FragCoord attribute in fragment shaderBrian Paul
2008-11-10undo accidental changes to multitex.frag shaderBrian Paul
2008-11-04added glsl/skinning.c test to test matrix blending/weightingBrian Paul
2008-11-04remove old debug glFlush/Finish calls from demosBrian Paul
2008-08-20use ftransform()Brian Paul
2008-08-16fix convolutions test to consistanty use the ARB shader extension functionsBrian Paul
2008-08-16remove .txt suffix from shader source filesBrian Paul
2008-08-16mesa: added glsl/convolutions test from gallium branchBrian Paul
2008-08-15draw a tristrip ring instead of a single quadBrian Paul
2008-08-15don't need to use LOD version of texture2D() funcsBrian Paul
2008-08-13mesa: added new glsl/pointcoord.c testBrian Paul
2008-06-12Update .gitignore for progs/glslDan Nicholson
2008-05-21added readtex.h dependencyBrian
2008-05-20new multi-texture GLSL testBrian Paul
2008-04-09more make clean itemsBrian
2008-04-09use InitUniforms()Brian
2008-04-09Replace duplicated code with new shaderutil.c functionsBrian
2008-03-10Ignore more demo programsDan Nicholson
2007-12-18added two-side testBrian
2007-12-18Test GL_VERTEX_PROGRAM_TWO_SIDE and frag shader gl_FrontFacing featuresBrian
2007-12-18added twoside demoBrian
2007-12-04Undo changes made to the toyball shaders in commit d19d0596daf004b56d80f78fa1...Brian
2007-11-16added z/s keys to reset/step rotationBrian
2007-10-29specify app lib dependencies in Makefiles (patch 1/3)Dan Nicholson
2007-10-26Merge branch '965-glsl'Zou Nan hai
2007-10-25Ignore new programsDan Nicholson
2007-10-10replace 'brick' with correct program name in printfsBrian
2007-10-10Ignore more generated files in progs/Dan Nicholson
2007-09-28add support for LDFLAGS env varDan Nicholson
2007-08-01triangle rasterization with frag shaderBrian
2007-08-01added trirast programBrian
2007-07-30misc comments, clean-upsBrian
2007-07-29Added shader points and shader bitmap demosBrian
2007-07-17 Fix SOP in fragment shader, brick is ok now.Zou Nan hai
2007-07-17 bumpmap sample is correct nowZou Nan hai
2007-07-04Merge branch 'master' of git+ssh://znh@git.freedesktop.org/git/mesa/mesa into...Zou Nan hai
2007-06-21 support branch and loop in pixel shaderZou Nan hai
2007-05-02get rid of normal vectorBrian
2007-05-02get rid of OSMESA stuffBrian
2007-05-02New test of the dFdx(), dFdy() functions.Brian
2007-02-25add texture rotationBrian
2007-02-25output texcoord in vertex programBrian