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AgeCommit message (Collapse)Author
2008-08-20use ftransform()Brian Paul
2008-08-16fix convolutions test to consistanty use the ARB shader extension functionsBrian Paul
Was using a mix of the ARB functions and the OpenGL 2.0 shader functions.
2008-08-16remove .txt suffix from shader source filesBrian Paul
2008-08-16mesa: added glsl/convolutions test from gallium branchBrian Paul
2008-08-15draw a tristrip ring instead of a single quadBrian Paul
2008-08-15don't need to use LOD version of texture2D() funcsBrian Paul
2008-08-13mesa: added new glsl/pointcoord.c testBrian Paul
2008-06-12Update .gitignore for progs/glslDan Nicholson
2008-05-21added readtex.h dependencyBrian
2008-05-20new multi-texture GLSL testBrian Paul
2008-04-09more make clean itemsBrian
2008-04-09use InitUniforms()Brian
2008-04-09Replace duplicated code with new shaderutil.c functionsBrian
2008-03-10Ignore more demo programsDan Nicholson
2007-12-18added two-side testBrian
2007-12-18Test GL_VERTEX_PROGRAM_TWO_SIDE and frag shader gl_FrontFacing featuresBrian
2007-12-18added twoside demoBrian
2007-12-04Undo changes made to the toyball shaders in commit ↵Brian
d19d0596daf004b56d80f78fa1a329b43c2ebf94 This demo produces the expected results again.
2007-11-16added z/s keys to reset/step rotationBrian
2007-10-29specify app lib dependencies in Makefiles (patch 1/3)Dan Nicholson
2007-10-26Merge branch '965-glsl'Zou Nan hai
Conflicts: src/mesa/drivers/dri/i965/brw_sf.h src/mesa/drivers/dri/i965/intel_context.c
2007-10-25Ignore new programsDan Nicholson
2007-10-10replace 'brick' with correct program name in printfsBrian
2007-10-10Ignore more generated files in progs/Dan Nicholson
Many of the directories in progs/ were missing .gitignore files or were tracking generated files. This patch is basically the process of running `make' in each directory and then finding the untracked files with `git-ls-files -o --exclude-per-directory=.gitignore'. The existing files were also sorted.
2007-09-28add support for LDFLAGS env varDan Nicholson
2007-08-01triangle rasterization with frag shaderBrian
2007-08-01added trirast programBrian
2007-07-30misc comments, clean-upsBrian
2007-07-29Added shader points and shader bitmap demosBrian
2007-07-17 Fix SOP in fragment shader, brick is ok now.Zou Nan hai
2007-07-17 bumpmap sample is correct nowZou Nan hai
2007-07-04Merge branch 'master' of git+ssh://znh@git.freedesktop.org/git/mesa/mesa ↵Zou Nan hai
into 965-glsl
2007-06-21 support branch and loop in pixel shaderZou Nan hai
most of the sample working with some small modification
2007-05-02get rid of normal vectorBrian
2007-05-02get rid of OSMESA stuffBrian
2007-05-02New test of the dFdx(), dFdy() functions.Brian
2007-02-25add texture rotationBrian
2007-02-25output texcoord in vertex programBrian
2007-02-03shading language texture demo/testBrian
2007-02-03added texdemo1Brian
2007-02-02added newline at endBrian
2007-01-28simple noise testBrian
2007-01-18remove debug codeBrian
2007-01-16draw a box, press 'a' to animateBrian
2007-01-16Added toyball and bumpmap tests using shaders from the OpenGL Shading ↵Brian
Language (orange) book.
2007-01-15Use arrow keys to pan and z/Z to zoom in/out to explore the fractal.Brian
2007-01-15Added new directory of GL shading language demos: glslBrian