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android-x86-mesa.git
envsa_r300
froyo-x86
r300
Androïd/x86 port of Mesa drivers
Hugues Hiegel
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progs
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glsl
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Author
2009-11-18
progs/glsl: Fix trirast GLSL compilation errors on Mac OS.
Vinson Lee
2009-11-18
progs/glsl: Fix noise GLSL compilation error on Mac OS.
Vinson Lee
2009-11-18
progs/glsl: Fix multinoise GLSL compilation errors on Mac OS.
Vinson Lee
2009-11-17
progs/glsl: Fix mandelbrot GLSL compilation error on Mac OS.
Vinson Lee
2009-11-17
progs/glsl: use ShadersSupported()
Brian Paul
2009-11-17
progs/glsl: change //-style comments
Brian Paul
2009-11-17
progs/glsl: Change tangentAttrib from GLuint to GLint in bump.c.
Vinson Lee
2009-11-17
progs/glsl: Fix memory leak in deriv.c.
Vinson Lee
2009-11-12
progs/glsl: Add missing break statement in multinoise.c.
Vinson Lee
2009-11-11
demos/glsl: Add missing break statement to noise test.
Vinson Lee
2009-10-05
Merge branch 'mesa_7_6_branch'
Brian Paul
2009-10-05
Fix building of GLSL demos which use M_PI
Jon TURNEY
2009-09-21
progs/glsl: Include local headers before installed headers during compilation.
Vinson Lee
2009-09-16
progs/glsl: minor Makefile clean-ups
Brian Paul
2009-08-26
progs/glsl: asst. changes in shtest.c
Brian Paul
2009-08-26
Merge branch 'mesa_7_5_branch'
Brian Paul
2009-08-26
progs/glsl: handle window resizes in texaaline.c
Brian Paul
2009-08-26
progs/glsl: add special Makefile rule for samplers_array
Brian Paul
2009-08-26
progs/glsl: change samplers.c to better test sampler/texture indexing
Brian Paul
2009-08-25
progs/glsl: call ValidateShaderProgram()
Brian Paul
2009-08-20
progs/glsl: report compile/link times in shtest.c
Brian Paul
2009-08-20
progs/glsl: update multitex.shtest for new texture syntax
Brian Paul
2009-08-20
progs/glsl: update shtest.c to handle 1D/3D/CUBE/RECT textures
Brian Paul
2009-08-20
progs/glsl: tweaks to shtest.c
Brian Paul
2009-08-20
progs/glsl: more comments in shtest.c
Brian Paul
2009-08-17
demos/glsl: remove glutInitWindowPosition() calls
Brian Paul
2009-08-15
mesa: Add 2 new demos to .gitignore.
Pauli Nieminen
2009-08-14
glsl: re-write Makefile after I called it bad.
Dave Airlie
2009-08-13
progs/glsl: added multitex.shtest config file
Brian Paul
2009-08-13
progs/glsl: set generic vertex attribute values
Brian Paul
2009-08-13
progs/glsl: add type field to shtest config files
Brian Paul
2009-08-14
glsl/tests: skinning.o
Dave Airlie
2009-08-13
progs/glsl: new shtest program, a simple shader test harness app
Brian Paul
2009-08-12
progs/glsl: change uniform_info::type field to use GLSL vector types
Brian Paul
2009-08-12
demos: rename InitUniforms() to SetUniformValues()
Brian Paul
2009-08-10
demos: Fix the VBO usage in glsl/multitex.
Eric Anholt
2009-07-17
Merge branch 'mesa_7_5_branch'
Brian Paul
2009-07-17
progs/glsl: finish conversion to GLEW
Brian Paul
2009-07-13
Merge branch 'mesa_7_5_branch'
Brian Paul
2009-07-10
demos: set 4th component of texcoord to 1.0
Brian Paul
2009-07-08
demos: indentation fix
Brian Paul
2009-07-08
demos: use glEnable/DisableClientState() for vertex arrays
Brian Paul
2009-06-29
Merge branch 'mesa_7_5_branch'
Brian Paul
2009-06-29
progs/glsl: link with GLEW library
Brian Paul
2009-06-29
progs/glsl: compile with scons and glew
Keith Whitwell
2009-06-14
Merge branch 'mesa_7_5_branch'
Jakob Bornecrantz
2009-06-01
Merge branch 'mesa_7_5_branch'
Brian Paul
2009-06-01
demos: add missing dependencies for util files
Brian Paul
2009-05-22
demos: extend glsl/multitex.c to use a vertex buffer object
Brian Paul
2009-05-22
demos: fix multitex.c VertCoord attribute mapping
Brian Paul
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