Age | Commit message (Collapse) | Author |
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Draw a quadmesh where Z coord is taken from a texture map.
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Fragment's red/greenb/blue is a function gl_FragCoord.xyz
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Was using a mix of the ARB functions and the OpenGL 2.0 shader functions.
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d19d0596daf004b56d80f78fa1a329b43c2ebf94
This demo produces the expected results again.
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Conflicts:
src/mesa/drivers/dri/i965/brw_sf.h
src/mesa/drivers/dri/i965/intel_context.c
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Many of the directories in progs/ were missing .gitignore files or
were tracking generated files. This patch is basically the process of
running `make' in each directory and then finding the untracked files
with `git-ls-files -o --exclude-per-directory=.gitignore'. The existing
files were also sorted.
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into 965-glsl
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most of the sample working with some small modification
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