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path: root/progs/glsl
AgeCommit message (Expand)Author
2008-05-21added readtex.h dependencyBrian
2008-05-20new multi-texture GLSL testBrian Paul
2008-04-09more make clean itemsBrian
2008-04-09use InitUniforms()Brian
2008-04-09Replace duplicated code with new shaderutil.c functionsBrian
2008-03-10Ignore more demo programsDan Nicholson
2007-12-18added two-side testBrian
2007-12-18Test GL_VERTEX_PROGRAM_TWO_SIDE and frag shader gl_FrontFacing featuresBrian
2007-12-18added twoside demoBrian
2007-12-04Undo changes made to the toyball shaders in commit d19d0596daf004b56d80f78fa1...Brian
2007-11-16added z/s keys to reset/step rotationBrian
2007-10-29specify app lib dependencies in Makefiles (patch 1/3)Dan Nicholson
2007-10-26Merge branch '965-glsl'Zou Nan hai
2007-10-25Ignore new programsDan Nicholson
2007-10-10replace 'brick' with correct program name in printfsBrian
2007-10-10Ignore more generated files in progs/Dan Nicholson
2007-09-28add support for LDFLAGS env varDan Nicholson
2007-08-01triangle rasterization with frag shaderBrian
2007-08-01added trirast programBrian
2007-07-30misc comments, clean-upsBrian
2007-07-29Added shader points and shader bitmap demosBrian
2007-07-17 Fix SOP in fragment shader, brick is ok now.Zou Nan hai
2007-07-17 bumpmap sample is correct nowZou Nan hai
2007-07-04Merge branch 'master' of git+ssh://znh@git.freedesktop.org/git/mesa/mesa into...Zou Nan hai
2007-06-21 support branch and loop in pixel shaderZou Nan hai
2007-05-02get rid of normal vectorBrian
2007-05-02get rid of OSMESA stuffBrian
2007-05-02New test of the dFdx(), dFdy() functions.Brian
2007-02-25add texture rotationBrian
2007-02-25output texcoord in vertex programBrian
2007-02-03shading language texture demo/testBrian
2007-02-03added texdemo1Brian
2007-02-02added newline at endBrian
2007-01-28simple noise testBrian
2007-01-18remove debug codeBrian
2007-01-16draw a box, press 'a' to animateBrian
2007-01-16Added toyball and bumpmap tests using shaders from the OpenGL Shading Languag...Brian
2007-01-15Use arrow keys to pan and z/Z to zoom in/out to explore the fractal.Brian
2007-01-15Added new directory of GL shading language demos: glslBrian