Age | Commit message (Collapse) | Author |
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Test variable indexing into a uniform array in a vertex shader.
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Heh, I wrote this program a long time ago but just discovered today that
it wasn't in git.
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Merge commit 'origin/gallium-0.2' into gallium-master-merge
Conflicts:
Makefile
docs/relnotes-7.4.html
docs/relnotes.html
src/mesa/drivers/dri/i965/brw_wm.h
src/mesa/main/imports.c
src/mesa/main/mtypes.h
src/mesa/main/texcompress.c
src/mesa/main/texenvprogram.c
src/mesa/main/version.h
src/mesa/vbo/vbo_exec_api.c
src/mesa/vbo/vbo_save_draw.c
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Press 'a' to toggle drawing mode.
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Conflicts:
src/mesa/main/ffvertex_prog.c
src/mesa/main/texenvprogram.c
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Conflicts:
src/mesa/main/config.h
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Conflicts:
progs/glsl/Makefile
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Draw a quadmesh where Z coord is taken from a texture map.
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Conflicts:
progs/glsl/Makefile
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Fragment's red/greenb/blue is a function gl_FragCoord.xyz
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Fragment's red/greenb/blue is a function gl_FragCoord.xyz
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Conflicts:
src/mesa/shader/prog_execute.c
src/mesa/shader/slang/library/slang_vertex_builtin_gc.h
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