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2010-01-01scons: Build progs together with everything else.José Fonseca
This is a substantial reorganization, This particular commit enables: - building the progs for unices platforms - glew is now built as a shared library (it is the default, and it is inconvenient and pointless to shift away from that default) - all progs get built by default
2009-09-24progs/perf: glGenerateMipmap() testBrian Paul
2009-09-24progs/perf: fix typo in sconscriptKeith Whitwell
2009-09-23progs/perf: added glReadPixels benchmarkBrian Paul
2009-09-22progs/perf: added glCopyTex[Sub]Image2D testBrian Paul
2009-09-22progs/perf: added fbobind.c test to test FBO binding speedBrian Paul
2009-09-22progs/perf: add first attempt at a swapbuffers rate testKeith Whitwell
This is pretty ugly as the original framework assumed you'd set a single window size at startup and keep it throughout, but for swapbuffers you want to test the rate at various window sizes. With luck a nicer solution can be found, but this at least lays out a marker.
2009-09-21progs/perf: added fill-rate testBrian Paul
Many more fill modes could be tested, but this hits the basics including blending, texturing and shaders.
2009-09-17progs/perf: add scons support, get working under mingwKeith Whitwell