Age | Commit message (Collapse) | Author |
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Add a test which creates a new texture from scratch before uploading.
Add more image formats.
Don't run all tests on all image formats.
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Always run the same tests on different drivers, give zero results
where test image is too big for driver.
Add a newline between groups of tests.
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Also test fewer sizes in teximage generally.
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This is pretty ugly as the original framework assumed you'd set
a single window size at startup and keep it throughout, but for
swapbuffers you want to test the rate at various window sizes.
With luck a nicer solution can be found, but this at least lays out
a marker.
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If this breaks mingw, feel free to revert this.
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It seems like some of these files were committed with CRLF initially.
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Initial tests include:
drawoverhead - measure overhead of state changes w.r.t drawing commands
teximage - measure glTexImage2D() and glTexSubImage2D() speed
vbo - measure glBufferData() and glBufferSubData() speed
vertexrate - measure vertex rate for immediate mode, glDrawArrays, VBOs, etc.
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