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AgeCommit message (Expand)Author
2002-10-31simple GL_EXT_stencil_wrap test programBrian Paul
2002-10-18Quiet compiler warnings.Karl Schultz
2002-10-18check for GL_EXT_paletted_textureBrian Paul
2002-10-17new wrap modes (Ian Romanick)Brian Paul
2002-10-15minor updatesBrian Paul
2002-08-17added multitexture and line stippleBrian Paul
2002-08-17minor tweaksBrian Paul
2002-06-23test program for NV_vertex_program and evaluatorsBrian Paul
2002-06-16Joe Krahn's context sharing test programBrian Paul
2002-06-15test for GL_NV_texture_rectangleBrian Paul
2002-04-22test program for NV_vertex_program + vertex arraysBrian Paul
2002-01-16 Committing in .Jouk Jansen
2002-01-16get tests working on windows (Robert Bergkvist)Karl Schultz
2002-01-04test multitexture and vertex arraysBrian Paul
2001-12-28Add missing items from .cvsignore files, tests/MakefileGareth Hughes
2001-12-15warp a quadmesh with a gravitational source via vertex programBrian Paul
2001-12-15rotating, lit torus via vertex programBrian Paul
2001-12-14vertex program test programBrian Paul
2001-11-21minor updateBrian Paul
2001-11-18test for glXGetProcAddress()Brian Paul
2001-08-21simple multi-window GLUT test progBrian Paul
2001-05-21added multitexture supportBrian Paul
2001-05-07Add new tests.Gareth Hughes
2001-04-12b-key toggles between textures w/ and w/out borderBrian Paul
2001-03-26test texture wrap modesBrian Paul
2001-03-08test 16-bit/channel renderingBrian Paul
2001-03-05GL_EXT_secondary_color testBrian Paul
2001-03-05GL_EXT_fog_coord testBrian Paul
2001-01-23minor tweaksBrian Paul
2001-01-23added support for 4 texture unitsBrian Paul
2000-11-30Enable double-buffering, count not even multiple of three.Gareth Hughes
2000-11-18added more programsBrian Paul
2000-11-18test texture palettes with multitextureBrian Paul
2000-11-18Mark Kilgard's reflection/shadow dino demoBrian Paul
2000-11-18hacked demo to test multi-texture projective texturesBrian Paul
2000-11-09fixed mipmap setup bugBrian Paul
2000-11-03Change transformation from ortho to perspective so we get the MGA eltGareth Hughes
2000-11-01Added trivial CVA test for testing HW driver fastpaths, good for testingGareth Hughes
2000-10-23Put a white texel in each corner of each texture.Brian Paul
2000-09-30textured line testBrian Paul
2000-09-01initial check-inBrian Paul
2000-08-02test handling of lots of texturesBrian Paul