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2006-06-13removed incorrect const qualifierBrian Paul
2006-06-12Add support for GL_APPLE_vertex_array_object. Several test programsIan Romanick
and demos are also added. Adding basic support to drivers should be as easy as just enabling the extension, though thorough test would also be required.
2006-05-31fix extension_supported() function, added commentsBrian Paul
2006-05-19print 2D vs 3D in windowBrian Paul
2006-05-19also test 3D textures (press '2'/'3' to toggle)Brian Paul
2006-05-11simplify image setup code, added LOD Bias control (l/L keys)Brian Paul
2006-05-10simple texture compression testBrian Paul
2006-05-10Test program for exercising GL_TEXTURE_BASE_LEVEL and GL_TEXTURE_MAX_LEVEL.Brian Paul
2006-04-28fptest1 requires GL_NV_fragment_programTilman Sauerbeck
2006-04-21fix indentationBrian Paul
2006-04-21use vertex.attrib[3] instead of vertex.colorBrian Paul
2006-04-21s/NV/ARB/Brian Paul
2006-04-14another simple FBO testBrian Paul
2006-04-14test glReadPixels speed w/ various formats/types, PBOsBrian Paul
2006-04-13If the image file is RGB, convert to RGBA (fixes segfault).Brian Paul
Added CheckError() calls. Remove -ci option.
2006-03-24lots of debug options, some code movement, etcBrian Paul
2006-03-06Display the correct bug number in the information text.Ian Romanick
2006-03-06Don't try to bind to proxy texture target. This is defined by the spec to beIan Romanick
an error. Since we're working with a proxy target, don't bother using real texture data. Add a missing new-line in an error printf.
2006-03-04Build test for bugzilla #3050Ian Romanick
2006-03-04Test case for bugzilla #3050.Ian Romanick
2006-03-02test glBlitFramebufferEXT w/ -blit flagBrian Paul
2006-01-30updated commentBrian Paul
2006-01-30silence warning about duplicate M_PI definitionBrian Paul
2006-01-30added more tests (Pedro Maia)Brian Paul
2006-01-27Don't do swapbuffers if -nodraw specified. Get t0 after setup code.Brian Paul
2006-01-26Test glTexSubImage and glCopyTexSubImage rate.Brian Paul
Run with -nodraw to skip rendering of test quad to get "pure" sub-tex rate.
2006-01-26copypixrate.c - measure the speed of glCopyPixels.Brian Paul
2005-11-17delete frame/renderbuffers upon exit, more error checkingBrian Paul
2005-11-16added -ds option to test GL_EXT_packed_depth_stencil with framebuffer objectsBrian Paul
2005-11-15Two subtle things missed on the previous commit.Ian Romanick
2005-11-15Add the ability for interleave to test passing invalid format enumsIan Romanick
and invalid stride values (see bugzilla #5058).
2005-11-14Simple test of glInterleavedArrays functionality.Ian Romanick
2005-10-28Add new test "texfilt". This test is a cousin to texwrap. Instead ofIan Romanick
testing various texture wrap modes, this test examines various texture filter modes, including anisotropic. Add CFLAGS to a couple places in Makefile so that 32-bit builds on 64-bit archs will work correctly.
2005-10-26Add built programs to .cvsignore.Eric Anholt
2005-10-26Add a fog mode (normal and fog_coord, leaner/exp/exp2 mode) testing program IEric Anholt
wrote for sis, which has also exposed a few bugs elsewhere.
2005-10-08Query/print GL_RED/GREEN/BLUE/ALPHA_BITSBrian Paul
2005-10-04glBindTexture changes, new assertionsBrian Paul
2005-10-04fix glIsRender/FramebufferEXT() assertionsBrian Paul
2005-09-23 Committing in .Jouk Jansen
1) change compilation on VMS to use IEEE floating points 2) one more problem with _mesa_sprintf solved Modified Files: Mesa/docs/README.VMS Mesa/progs/demos/descrip.mms Mesa/progs/tests/descrip.mms Mesa/progs/util/descrip.mms Mesa/progs/xdemos/descrip.mms Mesa/src/glu/mesa/descrip.mms Mesa/src/glu/sgi/descrip.mms Mesa/src/glut/glx/descrip.mms Mesa/src/mesa/array_cache/descrip.mms Mesa/src/mesa/drivers/common/descrip.mms Mesa/src/mesa/drivers/osmesa/descrip.mms Mesa/src/mesa/drivers/x11/descrip.mms Mesa/src/mesa/glapi/descrip.mms Mesa/src/mesa/main/descrip.mms Mesa/src/mesa/main/texobj.c Mesa/src/mesa/math/descrip.mms Mesa/src/mesa/shader/descrip.mms Mesa/src/mesa/shader/grammar/descrip.mms Mesa/src/mesa/shader/slang/descrip.mms Mesa/src/mesa/swrast/descrip.mms Mesa/src/mesa/swrast_setup/descrip.mms Mesa/src/mesa/tnl/descrip.mms ----------------------------------------------------------------------
2005-09-15silence warningBrian Paul
2005-09-10new demo to test ATI_fragment_shader, not very creative but easy to know if ↵Roland Scheidegger
the output is correct. Tests single-pass as well as multi-pass shader (only pseudo-dependant texture read though, and no tex coord swizzling), src and dst modifiers, src repetition, dst masks, constants, and some ops. Both shaders run succesfully with swrast as well as r200.
2005-08-25make tiles a little smaller so they're all visibleBrian Paul
2005-08-18Add simple regression test for bugzilla #3195.Ian Romanick
2005-08-15test the standard stencil op modes too (Philipp Klaus Krause)Brian Paul
2005-07-07Put back the glPopMatrix. This test was derived from blendminmax.c.Ian Romanick
When extra code was cut from blendminmax.c's Display function, the glPopMatrix call was also accidentally cut.
2005-07-07Correct the comments in the file headers. Oops.Ian Romanick
2005-07-07Add regression test for bug #3101.Ian Romanick
2005-07-01added some glGetRenderbufferParameterivEXT calls, printfs, and assertionsBrian Paul
2005-06-24Ignore files generated as part of the build process.Ian Romanick
2005-06-21Mammoth update to the Python code generator scripts that live inIan Romanick
src/mesa/glapi. Basically, the scripts that did simple things (like gl_offsets.py) were simple, and the scripts that did more complicated things (like glX_proto_send.py) were getting progressively more and more out of control. So, I re-write the foundation classes on which everything is based. One problem with the existing code is that the division between the GL API database representation and the way the output code is generated was either blury or nonexistant. The new code somewhat follows the Model-View-Controller pattern, minus the Controller. There is a distinct set of classes that model the API data, and there is a distinct set of classes that generate code from that data. One big change is in the class that represents GL functions (was glFunction, is now gl_function). There used to be an instance of this calls for each function and for each alias to that function. For example, there was an instance for PointParameterivSGIS, PointParameterivEXT, PointParameterivARB, and PointParameteriv. In the new code, there is one instance. Each instance has a list of entrypoint names for the function. In the next revision, this will allow a couple useful things. The script will be able to verify that the parameters, return type, and GLX protocol for a function and all it's aliases match. It will also allow aliases to be represented in the XML more compactly. Instead of repeating all the information, an alias can be listed as: <function name="PointParameterivARB" alias="PointParameterivEXT"/> Because the data representation was changed, the order that the alias functions are processed by the scripts also changed. This accounts for at least 2,700 of the ~3,600 lines of diffs in the generated code. Most of the remaining ~900 lines of diffs are the result of bugs *fixed* by the new scripts. The old scripts also generated code with some bugs in it. These bugs were discovered while the new code was being written. These changes were discussed on the mesa3d-dev mailing list back at the end of May: http://marc.theaimsgroup.com/?t=111714569000004&r=1&w=2 Xorg bug: 3197, 3208