Age | Commit message (Collapse) | Author | |
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2005-09-10 | new demo to test ATI_fragment_shader, not very creative but easy to know if ↵ | Roland Scheidegger | |
the output is correct. Tests single-pass as well as multi-pass shader (only pseudo-dependant texture read though, and no tex coord swizzling), src and dst modifiers, src repetition, dst masks, constants, and some ops. Both shaders run succesfully with swrast as well as r200. | |||
2005-08-25 | make tiles a little smaller so they're all visible | Brian Paul | |
2005-08-18 | Add simple regression test for bugzilla #3195. | Ian Romanick | |
2005-08-15 | test the standard stencil op modes too (Philipp Klaus Krause) | Brian Paul | |
2005-07-07 | Put back the glPopMatrix. This test was derived from blendminmax.c. | Ian Romanick | |
When extra code was cut from blendminmax.c's Display function, the glPopMatrix call was also accidentally cut. | |||
2005-07-07 | Correct the comments in the file headers. Oops. | Ian Romanick | |
2005-07-07 | Add regression test for bug #3101. | Ian Romanick | |
2005-07-01 | added some glGetRenderbufferParameterivEXT calls, printfs, and assertions | Brian Paul | |
2005-06-24 | Ignore files generated as part of the build process. | Ian Romanick | |
2005-06-21 | Mammoth update to the Python code generator scripts that live in | Ian Romanick | |
src/mesa/glapi. Basically, the scripts that did simple things (like gl_offsets.py) were simple, and the scripts that did more complicated things (like glX_proto_send.py) were getting progressively more and more out of control. So, I re-write the foundation classes on which everything is based. One problem with the existing code is that the division between the GL API database representation and the way the output code is generated was either blury or nonexistant. The new code somewhat follows the Model-View-Controller pattern, minus the Controller. There is a distinct set of classes that model the API data, and there is a distinct set of classes that generate code from that data. One big change is in the class that represents GL functions (was glFunction, is now gl_function). There used to be an instance of this calls for each function and for each alias to that function. For example, there was an instance for PointParameterivSGIS, PointParameterivEXT, PointParameterivARB, and PointParameteriv. In the new code, there is one instance. Each instance has a list of entrypoint names for the function. In the next revision, this will allow a couple useful things. The script will be able to verify that the parameters, return type, and GLX protocol for a function and all it's aliases match. It will also allow aliases to be represented in the XML more compactly. Instead of repeating all the information, an alias can be listed as: <function name="PointParameterivARB" alias="PointParameterivEXT"/> Because the data representation was changed, the order that the alias functions are processed by the scripts also changed. This accounts for at least 2,700 of the ~3,600 lines of diffs in the generated code. Most of the remaining ~900 lines of diffs are the result of bugs *fixed* by the new scripts. The old scripts also generated code with some bugs in it. These bugs were discovered while the new code was being written. These changes were discussed on the mesa3d-dev mailing list back at the end of May: http://marc.theaimsgroup.com/?t=111714569000004&r=1&w=2 Xorg bug: 3197, 3208 | |||
2005-05-20 | Use the 1.3 names for FogCoord* | Adam Jackson | |
2005-05-04 | Major check-in of changes for GL_EXT_framebuffer_object extension. | Brian Paul | |
Main driver impacts: - new code for creating the Mesa GLframebuffer - new span/pixel read/write code Some drivers not yet updated/tested. | |||
2005-03-14 | If setting GL_PACK_INVERT_MESA results in a GL error, log it. | Ian Romanick | |
2005-02-14 | Simple test for GL_MESA_pack_invert. | Ian Romanick | |
2005-02-09 | Simple test for ARB_texture_env_crossbar functionality. It is difficult | Ian Romanick | |
to come up with good tests for this functionality that don't require either ATI_texture_env_combine3 or NV_texture_env_combine4. | |||
2005-01-24 | reenable some assertions | Brian Paul | |
2005-01-19 | added texobjshare.c | Brian Paul | |
2005-01-19 | test program for texture sharing, deleting, etc | Brian Paul | |
2005-01-19 | glVertex* is the provoking "cmd" (that is, by the time of glVertex*, we must ↵ | Daniel Borca | |
have all other attributes already set). i am committing this before i forget. however, i'm still leaving my code disabled, because the old code seems legal. | |||
2004-12-10 | Fix a couple of glitches | Keith Whitwell | |
2004-12-08 | Demonstrate using a color matrix for yuv-to-rgb conversion at texture | Keith Whitwell | |
upload time. | |||
2004-12-01 | Prevent possible divide-by-zero error. | Ian Romanick | |
2004-11-30 | EXT_422_pixels test | Keith Whitwell | |
2004-11-27 | silence warnings | Brian Paul | |
2004-11-04 | Add EXT_stencil_wrap test that doesn't depend on stencil read-back | Ian Romanick | |
functioning. | |||
2004-10-31 | unbind GL_PIXEL_UNPACK_BUFFER_EXT before calling glBitmap! | Brian Paul | |
2004-10-29 | remove debug code | Brian Paul | |
2004-10-29 | Updated getprocaddress test to use gl_API.xml instead of old APIspec file. | Brian Paul | |
2004-10-08 | Add simple test program for Mesa bug #1028405. | Ian Romanick | |
2004-09-24 | moved to demos/ directory | Brian Paul | |
2004-09-23 | removed hacked GL tokens, fixed a printf | Brian Paul | |
2004-08-10 | minor tweaks | Brian Paul | |
2004-06-28 | make sure Q has a good value before drawing a sample | Brian Paul | |
2004-06-25 | new test which uses mixed texgen/non-texgen texture coordinates to exhibit ↵ | Roland Scheidegger | |
potential bugs in hardware drivers | |||
2004-06-17 | Make the test check for core GL version 1.3 in addition to testing for | Ian Romanick | |
GL_ARB_texture_compression. Also make the test list the compression formats the driver "encourages" the app to use. | |||
2004-05-26 | Minor code simplification. | Ian Romanick | |
2004-05-26 | Test the overhead of just calling a GL function. The Python script is | Ian Romanick | |
a helper to do multiple runs and compare the results. | |||
2004-05-12 | Test program to check that packed pixel formats work as expected with | Brian Paul | |
glTexImage2D. All samples should appear identical. Press f/F to change the internal texture format. | |||
2004-05-11 | Added a 4th square to the output. Expanded the message written to the | Ian Romanick | |
console. | |||
2004-05-11 | Added simple EXT_blend_minmax test. | Ian Romanick | |
2004-05-11 | Added simple NV_blend_square test. | Ian Romanick | |
2004-05-06 | Added menu options to test border modes and linear/nearest filtering. | Brian Paul | |
Adjust texcoords so we always have to sample the border. Other misc changes. | |||
2004-05-04 | texture compression: getting warmer | Daniel Borca | |
2004-04-29 | FXT1 preparations | Daniel Borca | |
2004-04-23 | assorted fixes | Brian Paul | |
2004-04-22 | added floattex.c to test floating point textures | Brian Paul | |
2004-04-22 | obsolete | Brian Paul | |
2004-04-20 | removed non-existant arbfpwpos.c, added UTIL_FILES target | Brian Paul | |
2004-04-18 | hack to use glTexCoord4f and Q variable to test projective texcoords | Brian Paul | |
2004-04-14 | Use tcc and the emitted C code from s_fragprog_to_c.c to dynamically compile | Keith Whitwell | |
and execute fragment programs. Very limited and experimental, but works well enough to run arbfplight.c. http://fabrice.bellard.free.fr/tcc/ Compile with 'make linux-tcc', being sure to make clean first. |