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2005-05-04Major check-in of changes for GL_EXT_framebuffer_object extension.Brian Paul
Main driver impacts: - new code for creating the Mesa GLframebuffer - new span/pixel read/write code Some drivers not yet updated/tested.
2005-03-14If setting GL_PACK_INVERT_MESA results in a GL error, log it.Ian Romanick
2005-02-14Simple test for GL_MESA_pack_invert.Ian Romanick
2005-02-09Simple test for ARB_texture_env_crossbar functionality. It is difficultIan Romanick
to come up with good tests for this functionality that don't require either ATI_texture_env_combine3 or NV_texture_env_combine4.
2005-01-24reenable some assertionsBrian Paul
2005-01-19added texobjshare.cBrian Paul
2005-01-19test program for texture sharing, deleting, etcBrian Paul
2005-01-19glVertex* is the provoking "cmd" (that is, by the time of glVertex*, we must ↵Daniel Borca
have all other attributes already set). i am committing this before i forget. however, i'm still leaving my code disabled, because the old code seems legal.
2004-12-10Fix a couple of glitchesKeith Whitwell
2004-12-08Demonstrate using a color matrix for yuv-to-rgb conversion at textureKeith Whitwell
upload time.
2004-12-01Prevent possible divide-by-zero error.Ian Romanick
2004-11-30EXT_422_pixels testKeith Whitwell
2004-11-27silence warningsBrian Paul
2004-11-04Add EXT_stencil_wrap test that doesn't depend on stencil read-backIan Romanick
functioning.
2004-10-31unbind GL_PIXEL_UNPACK_BUFFER_EXT before calling glBitmap!Brian Paul
2004-10-29remove debug codeBrian Paul
2004-10-29Updated getprocaddress test to use gl_API.xml instead of old APIspec file.Brian Paul
2004-10-08Add simple test program for Mesa bug #1028405.Ian Romanick
2004-09-24moved to demos/ directoryBrian Paul
2004-09-23removed hacked GL tokens, fixed a printfBrian Paul
2004-08-10minor tweaksBrian Paul
2004-06-28make sure Q has a good value before drawing a sampleBrian Paul
2004-06-25new test which uses mixed texgen/non-texgen texture coordinates to exhibit ↵Roland Scheidegger
potential bugs in hardware drivers
2004-06-17Make the test check for core GL version 1.3 in addition to testing forIan Romanick
GL_ARB_texture_compression. Also make the test list the compression formats the driver "encourages" the app to use.
2004-05-26Minor code simplification.Ian Romanick
2004-05-26Test the overhead of just calling a GL function. The Python script isIan Romanick
a helper to do multiple runs and compare the results.
2004-05-12Test program to check that packed pixel formats work as expected withBrian Paul
glTexImage2D. All samples should appear identical. Press f/F to change the internal texture format.
2004-05-11Added a 4th square to the output. Expanded the message written to theIan Romanick
console.
2004-05-11Added simple EXT_blend_minmax test.Ian Romanick
2004-05-11Added simple NV_blend_square test.Ian Romanick
2004-05-06Added menu options to test border modes and linear/nearest filtering.Brian Paul
Adjust texcoords so we always have to sample the border. Other misc changes.
2004-05-04texture compression: getting warmerDaniel Borca
2004-04-29FXT1 preparationsDaniel Borca
2004-04-23assorted fixesBrian Paul
2004-04-22added floattex.c to test floating point texturesBrian Paul
2004-04-22obsoleteBrian Paul
2004-04-20removed non-existant arbfpwpos.c, added UTIL_FILES targetBrian Paul
2004-04-18hack to use glTexCoord4f and Q variable to test projective texcoordsBrian Paul
2004-04-14Use tcc and the emitted C code from s_fragprog_to_c.c to dynamically compileKeith Whitwell
and execute fragment programs. Very limited and experimental, but works well enough to run arbfplight.c. http://fabrice.bellard.free.fr/tcc/ Compile with 'make linux-tcc', being sure to make clean first.
2004-04-08added zreaddraw.cBrian Paul
2004-04-08no depend fileBrian Paul
2004-03-26minor fixesBrian Paul
2004-03-26new MakefileBrian Paul
2004-03-22added some code to test buffer deletionBrian Paul
2004-03-21test of aux buffer renderingBrian Paul
2004-03-13GL_EXT_pixel_buffer_object testBrian Paul
2004-02-16remove incorrect negation in fog coord computationBrian Paul
2004-02-04Use quads instead of lines to ensure this is testing stencil functionalityKeith Whitwell
rather than rasterization. A crutch to hw with wonky line rasterizers.
2004-01-31added display list option (l key)Brian Paul
2004-01-31add vparray.c, fix indentationBrian Paul