summaryrefslogtreecommitdiff
path: root/progs/tests
AgeCommit message (Collapse)Author
2002-01-16 Committing in .Jouk Jansen
-Compile support for tests on OpenVMS -Fixed missing header file -Fixed missing return value on function return Modified Files: Mesa/descrip.mms Mesa/tests/sharedtex.c Added Files: Mesa/tests/descrip.mms ----------------------------------------------------------------------
2002-01-16get tests working on windows (Robert Bergkvist)Karl Schultz
2002-01-04test multitexture and vertex arraysBrian Paul
2001-12-28Add missing items from .cvsignore files, tests/MakefileGareth Hughes
2001-12-15warp a quadmesh with a gravitational source via vertex programBrian Paul
2001-12-15rotating, lit torus via vertex programBrian Paul
2001-12-14vertex program test programBrian Paul
2001-11-21minor updateBrian Paul
2001-11-18test for glXGetProcAddress()Brian Paul
2001-08-21simple multi-window GLUT test progBrian Paul
2001-05-21added multitexture supportBrian Paul
2001-05-07Add new tests.Gareth Hughes
2001-04-12b-key toggles between textures w/ and w/out borderBrian Paul
2001-03-26test texture wrap modesBrian Paul
2001-03-08test 16-bit/channel renderingBrian Paul
2001-03-05GL_EXT_secondary_color testBrian Paul
2001-03-05GL_EXT_fog_coord testBrian Paul
2001-01-23minor tweaksBrian Paul
2001-01-23added support for 4 texture unitsBrian Paul
2000-11-30Enable double-buffering, count not even multiple of three.Gareth Hughes
2000-11-18added more programsBrian Paul
2000-11-18test texture palettes with multitextureBrian Paul
2000-11-18Mark Kilgard's reflection/shadow dino demoBrian Paul
2000-11-18hacked demo to test multi-texture projective texturesBrian Paul
2000-11-09fixed mipmap setup bugBrian Paul
2000-11-03Change transformation from ortho to perspective so we get the MGA eltGareth Hughes
path by default.
2000-11-01Added trivial CVA test for testing HW driver fastpaths, good for testingGareth Hughes
indexed vertex buffer implementations for instance. Cleaned up Makefile to make building and adding more tests easier.
2000-10-23Put a white texel in each corner of each texture.Brian Paul
Draw polygons using the texture's aspect ratio. The tdfx-3-0-0 texcoord bug is obvious with the -randomsize option.
2000-09-30textured line testBrian Paul
2000-09-01initial check-inBrian Paul
2000-08-02test handling of lots of texturesBrian Paul