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2009-07-14progs/tests: Use compressed texture in mipmap_comp_testsJakob Bornecrantz
2009-07-14progs/tests: Tests more views in mipmap_comp_testsJakob Bornecrantz
2009-07-14progs/tests: Add yet another mipmap testJakob Bornecrantz
2009-06-30progs/tests: Add tests for glCompressedTexSubImageJakob Bornecrantz
2009-06-15progs/tests: Use opaque colors.José Fonseca
Transparency is not relevant for this example, and leads to distraction due to different results in alpha visuals, when capturing images to disk.
2009-06-08progs/tests: Add some scissor testsJakob Bornecrantz
2009-04-29progs/tests: Update ignoresJakob Bornecrantz
2009-04-29progs/tests: Add mipmap_comp for mipmap testing with compressed texturesJakob Bornecrantz
2009-04-28demos: asst. updates, clean-upsBrian Paul
2009-04-24tests/mipmap_view: add a bunch of keystrokes for testing render-to-textureKeith Whitwell
Move between mipmaps, render a triangle, reload textures with either the original arch (and GenMipmaps) or via straightforward glTexImage.
2009-04-21demos: check that GL version is 2.0 or higherBrian Paul
2009-04-20mesa/progs: fix scons build after recent demo movesKeith Whitwell
2009-04-20tests/mipmap_view: add linear/nearest keyKeith Whitwell
2009-04-18demos: move demos/texobj.c to tests/Brian Paul
2009-04-18demos: move demos/occlude.c (old HP extension) to testsBrian Paul
2009-04-18demos: move tests/dinoshade.c to demos/Brian Paul
2009-04-18demos: move tests/projtex.c to demos/Brian Paul
And fix compiler warnings.
2009-04-18demos: move tests/fbotexture.c to demos/Brian Paul
2009-04-18demos: move texdown.c to tests/Brian Paul
2009-04-18demos: move glutfx demo to tests/Brian Paul
2009-04-18demos: move streaming_rect.c demo to tests/Brian Paul
2009-04-18demos: fix incorrect assertionBrian Paul
2009-04-18demos: fix usage textBrian Paul
2009-04-17demos: move glewInit() call, fixes crash/bug 21247Brian Paul
2009-04-17demos: move glewInit() after glutCreateWindow()Brian Paul
Fixes segfault. See bug 21239. However, the demo doesn't render properly. Probably a bug in the GL_ATI_fragment_shader code.
2009-04-15progs/tests: Make texcompress2 get textureJakob Bornecrantz
2009-04-10mesa: asst. progs/test/Makefile filesBrian Paul
2009-04-02progs: IgnoresJakob Bornecrantz
2009-03-24progs/tests: Build texcompress2 with sconsJakob Bornecrantz
2009-03-18tests: add simplest mipgen testKeith Whitwell
2009-03-18progs/tests: Update mipmap_limits to show image and colorsJakob Bornecrantz
2009-03-16progs/tests: IgnoresJakob Bornecrantz
2009-03-12demos: fix typoBrian Paul
2009-03-12mesa test prog for ATI_envmap_bumpmapRoland Scheidegger
2009-03-10progs/tests: compile with SCons and glewKeith Whitwell
Also get mingw cross-compilation of these tests working
2009-03-04tests: add new mapbufrange.c test to test GL_ARB_map_buffer_rangeBrian Paul
This only tests the most basic functionality for now.
2009-02-27demos: fix renderbuffer leak in progs/tests/fbotexture.cBrian Paul
And re-org some code for testing purposes.
2009-02-27tests: new mapvbo.c testBrian Paul
Test that glDrawArrays() isn't effected by a glMapBuffer()/modify/glUnmapBuffer() immediately afterward.
2009-02-26demos: add a fourth test case to VBO test for position/color in different VBOsBrian Paul
2009-02-11demos: minor updates for shader_api.c testBrian Paul
Mesa's glGetUniformLocation() does support array indexes. Minor code reformatting. It would be great if this program were converted into a glean test...
2009-02-09mesa: merge gallium-0.2 into gallium-master-mergeBrian Paul
Merge commit 'origin/gallium-0.2' into gallium-master-merge Conflicts: Makefile docs/relnotes-7.4.html docs/relnotes.html src/mesa/drivers/dri/i965/brw_wm.h src/mesa/main/imports.c src/mesa/main/mtypes.h src/mesa/main/texcompress.c src/mesa/main/texenvprogram.c src/mesa/main/version.h src/mesa/vbo/vbo_exec_api.c src/mesa/vbo/vbo_save_draw.c
2009-02-03demos: modify bufferobj.c to exercise interleaved vertex arraysBrian Paul
Also, put colors before vertex positions, and place the data at a 40-byte offset from the start of the buffer.
2009-01-22demos: revamp the fbotexture.c demoBrian Paul
Try making depth/stencil attachments in two different ways. Check for GL errors and GL_FRAMEBUFFER_UNSUPPORTED status to be more robust. Reorganize the code a bit to make it clearer. Added -arb option to test GL_ARB_fbo's mixed renderbuffer sizes Added -ds2 option to test GL_DEPTH_STENCIL_ATTACHMENT
2009-01-22demos: updated FBO tests to for ARB_fboBrian Paul
Some things that were not errors in EXT_fbo are errors in ARB_fbo.
2009-01-22Merge commit 'origin/master' into gallium-0.2Alan Hourihane
Conflicts: windows/VC8/mesa/osmesa/osmesa.vcproj windows/VC8/progs/demos/gears.vcproj windows/VC8/progs/progs.sln
2009-01-19tests: test pseudo-XOR blend mode.Brian Paul
GL_XOR logicop mode can be approximated with blending by computing 1 - dst. Here's a couple test programs for that.
2008-12-16Merge commit 'origin/master' into gallium-0.2Brian Paul
2008-12-15demos: updated tests/floattex.c (doesn't work just yet).Brian Paul
2008-11-11Merge commit 'origin/master' into gallium-0.2Brian Paul
Conflicts: src/mesa/shader/prog_execute.c src/mesa/shader/slang/library/slang_vertex_builtin_gc.h
2008-11-11mesa: fix version check in dinoshade.cBrian Paul