Age | Commit message (Collapse) | Author |
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The remaining programs are ones I've had difficulty finding a build
environment for to make the build system or are unit tests that should
probably live next to their code instead. Hopefully people can bring
over the build for remaining pieces they care about.
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When testing flat-shading, it helps to specify per-vertex colors so
that you can distinguish between flat & smooth shading.
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Creates a display list with redundant call to glShadeModel.
View dlist contents with MESA_VERBOSE=list
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